- Joined
- Jun 26, 2014
- Messages
- 513
-
Fire Bounce
-
Events
-
Unit - A unit Starts the effect of an ability
-
-
Conditions
-
(Ability being cast) Equal to Fire Bounce [Q]
-
-
Actions
-
Set Caster_FireBounce = (Triggering unit)
-
Set temp_point1_FireBounce = (Position of Caster_FireBounce)
-
Unit - Create 1 Dummy Fire Bounce lvl1 for (Owner of Caster_FireBounce) at temp_point1_FireBounce facing Default building facing degrees
-
Set Dummy_FireBounce = (Last created unit)
-
Unit - Order Dummy_FireBounce to Attack Once (Target unit of ability being cast)
-
Unit - Remove Dummy_FireBounce from the game
-
Custom script: call RemoveLocation(udg_temp_point1_FireBounce)
-
-