- Joined
- Jun 1, 2009
- Messages
- 576
hi guys, this is trigger that i use in my map. I want to know what in this trigger couse so much lag and how to fix this:
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Pick Cat
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Events
- Unit - A unit Sells a unit
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Conditions
- ((Sold unit) is A Hero) Equal to True
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Actions
- Unit - Remove (Random unit from (Units owned by (Owner of (Sold unit)) of type Pick Cat)) from the game
- Unit - Remove (Sold unit) from the game
- Unit - Create 1 (Unit-type of (Sold unit)) for (Owner of (Sold unit)) at (Random point in Center <gen>) facing (Position of (Triggering unit))
- Camera - Pan camera for (Owner of (Last created unit)) to (Position of (Last created unit)) over 0.00 seconds
- Selection - Select (Last created unit) for (Owner of (Last created unit))
- If (Add_Santa Equal to True) then do (Hero - Create |cffFF0000Santa Hat and give it to (Last created unit)) else do (Do nothing)
- Game - Display to (All players) for 5.00 seconds the text: (Player_Colors[(Player number of (Owner of (Buying unit)))] + ((Name of (Owner of (Buying unit))) + (|r + ( |cffC0C0C0picked|r + (|cff8080FF + ((Proper name of (Sold unit)) + |r))))))
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Events