i'm having trouble getting my 2nd wave to work. this is what i've done but its still not working can anyone help me?
Variable:
Variable Name: WAVETYPE
Variable Type: Unit-Type
Variable Name: WNO
Variable Type: Integer
Triggers:
Trigger Name: WN
Action: If (WNO equal to 1) then do (set WAVETYPE = Footman) else do (do nothing)
Action: If (WNO equal to 2) then do (set WAVETYPE = Grunt) else do (do nothing)
Action: If (WNO equal to 3) then do (set WAVETYPE = Ghoul) else do (do nothing)
Trigger Name: Initial Wave
Event: Time - countdowntimer expires
Action: Set WNO = (WNO +1)
Action: Trigger - Run WN <gen> (ignore conditions)
Action: If Player 1 slot status equal to playing then do (unit - create 10 WAVETYPE for player 12 at Starting Region) else do nothing
Action: Trigger - Turn off (This trigger)
Action: Trigger - Run Continous Timer <ge> (checking conditions)
Trigger Name: Continous Timer (this trigger is initial off)
Event: Time - Every 1.00 secounds of game time
Conditions: Number of Living WAVETYPE owned by Player 12 Less than or equal to 0
Action: Trigger - Turn off (This trigger)
Action: Trigger - Run Continous Wave <gen> (ignoring conditions)
Trigger Name: Continous Wave
Action: Set WNO = (WNO +1)
Action: Trigger - Run WN <gen> (ignore conditions)
Action: If Player 1 slot status equal to playing then do (unit - create 10 WAVETYPE for player 12 at Starting Region) else do nothing
Action: Trigger - Turn off (This trigger)
Action: Trigger - Run Continous Timer <ge> (checking conditions)
Variable:
Variable Name: WAVETYPE
Variable Type: Unit-Type
Variable Name: WNO
Variable Type: Integer
Triggers:
Trigger Name: WN
Action: If (WNO equal to 1) then do (set WAVETYPE = Footman) else do (do nothing)
Action: If (WNO equal to 2) then do (set WAVETYPE = Grunt) else do (do nothing)
Action: If (WNO equal to 3) then do (set WAVETYPE = Ghoul) else do (do nothing)
Trigger Name: Initial Wave
Event: Time - countdowntimer expires
Action: Set WNO = (WNO +1)
Action: Trigger - Run WN <gen> (ignore conditions)
Action: If Player 1 slot status equal to playing then do (unit - create 10 WAVETYPE for player 12 at Starting Region) else do nothing
Action: Trigger - Turn off (This trigger)
Action: Trigger - Run Continous Timer <ge> (checking conditions)
Trigger Name: Continous Timer (this trigger is initial off)
Event: Time - Every 1.00 secounds of game time
Conditions: Number of Living WAVETYPE owned by Player 12 Less than or equal to 0
Action: Trigger - Turn off (This trigger)
Action: Trigger - Run Continous Wave <gen> (ignoring conditions)
Trigger Name: Continous Wave
Action: Set WNO = (WNO +1)
Action: Trigger - Run WN <gen> (ignore conditions)
Action: If Player 1 slot status equal to playing then do (unit - create 10 WAVETYPE for player 12 at Starting Region) else do nothing
Action: Trigger - Turn off (This trigger)
Action: Trigger - Run Continous Timer <ge> (checking conditions)