• Listen to a special audio message from Bill Roper to the Hive Workshop community (Bill is a former Vice President of Blizzard Entertainment, Producer, Designer, Musician, Voice Actor) 🔗Click here to hear his message!
  • Read Evilhog's interview with Gregory Alper, the original composer of the music for WarCraft: Orcs & Humans 🔗Click here to read the full interview.

Trigger help

Status
Not open for further replies.
Level 6
Joined
Oct 9, 2017
Messages
116
I know this may be useless or crazy to ask for,But how do we Pass the limits of

DAMAGE
ARMOR

In units is there a custom trigger or a tool?
if so please post it in the comments.
Thanks


-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-
EDIT:Found a way to Pass the limits by using [Cheat Engine]
 
Last edited:

Dr Super Good

Spell Reviewer
Level 64
Joined
Jan 18, 2005
Messages
27,286
I am sorry but armor is limited to reducing damage to at least 1 before armor type reductions. Once that value of armor is achieved it does not matter if you have 10 times more armor, or 10^10 times more armor, you will still take 1 damage reduced by armor type. Like wise if damage falls below that threshold the limit will still apply.

If you mean entering damage and armor for units in the object editor, then open the field while holding shift and with limits disabled and it lets you enter pretty much any reasonable number. Be aware that large numbers are symptomatic of bad map design, consider if they are really necessary before use.
 
Last edited:
Level 6
Joined
Oct 9, 2017
Messages
116
I am sorry but armor is limited to reducing data to at least 1 before armor type reductions. Once that value of armor is achieved it does not matter if you have 10 times more armor, or 10^10 times more armor, you will still take 1 damage reduced by armor type. Like wise if damage falls below that threshold the limit will still apply.

If you mean entering damage and armor for units in the object editor, then open the field while holding shift and with limits disabled and it lets you enter pretty much any reasonable number. Be aware that large numbers are symptomatic of bad map design, consider if they are really necessary before use.
Thanks lad i never knew the shift trick :d
 
Last edited:
Status
Not open for further replies.
Top