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Income

Events


Unit - Circle of Power (medium) 0020 <gen> Is attacked

Conditions


(Life of (Attacked unit)) Less than or equal to 400.00

Actions


Unit - Change ownership of (Attacked unit) to (Owner of (Attacking unit)) and Change color


Unit - Set life of (Attacked unit) to (Max life of (Attacked unit))
Income2

Events


Time - Every 15.00 seconds of game time

Conditions

Actions


Player - Set (Owner of Circle of Power (medium) 0020 <gen>) Current gold to (((Owner of Circle of Power (medium) 0020 <gen>) Current gold) + 15)
Income
Events
Unit - Circle of Power (medium) 0020 <gen> Is attacked
Conditions
(Life of (Attacked unit)) Less than or equal to 400.00
Actions
Unit - Change ownership of (Attacked unit) to (Owner of (Attacking unit)) and Change color
Unit - Set life of (Attacked unit) to (Max life of (Attacked unit))
Is this what u were looking for?
Income2
Events
Time - Every 15.00 seconds of game time
Conditions
Actions
Player - Set (Owner of Circle of Power (medium) 0020 <gen>) Current gold to (((Owner of Circle of Power (medium) 0020 <gen>) Current gold) + 15)
![]()
Income
Events
Unit - Circle of Power (medium) 0020 <gen> Is attacked
Conditions
(Life of (Attacked unit)) Less than or equal to 400.00
Actions
Unit - Change ownership of (Attacked unit) to (Owner of (Attacking unit)) and Change color
Unit - Set life of (Attacked unit) to (Max life of (Attacked unit))
Is this what u were looking for?
Income2
Events
Time - Every 15.00 seconds of game time
Conditions
Actions
Player - Set (Owner of Circle of Power (medium) 0020 <gen>) Current gold to (((Owner of Circle of Power (medium) 0020 <gen>) Current gold) + 15)
![]()
Income2

Events


Time - Every 15.00 seconds of game time

Conditions

Actions


Player Group - Pick every player in (All players) and do (Actions)



Loop - Actions




Player - Add ((Number of units in (Units in (Playable map area) matching ((Unit-type of (Matching unit)) Equal to Control Point))) x 50) to (Picked player) Current gold
