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trigger help

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bob_306

B

bob_306

Can some one plz show me jow to make this trigger step by step in simple form.

Event
(the hero you want growing) Gains a Level

Conditions

Actions
Animation - Change (triggering unit)'s size to ((100.00 + ((25.00 x (Real((Hero Level of (Triggering unit))))) - 25.00))%, (100.00 + ((25.00 x (Real((Hero Level of (Triggering unit))))) - 25.00))%, (100.00 + ((25.00 x (Real((Hero Level of (Triggering unit))))) - 25.00))%) of its original size.
 
You seem to know what you're doing. What's your question; I don't understand why you need help.
 
ok...

go under Animations, as you can see...

Then click on the red field (unit's) and select triggering unit. Now click on the first filed saying 100.00%
then: click on the first 1.00 and change it to 100.00, now click on the second 1.00 and now you will see 1.00 + 1.00, click on the firs and change it to 25.00, then click on the + and change it to x, now click on the second 1.00 (next to the x) and check the litle circle,
it should say like O Function | arithmetic.
Now again :roll: click on the 1.00 (first one) and instead of arithmetic function put "Conversion - convert integer to real", now you will see a blue field saying
"point-value of footman", click on it and again on function field select "Hero - hero level" then click ok untill you get to the (Real((Hero Level of (Triggering unit))))) + 1.00, change the + to - and 1.00 to 25.00.

all in all, you get this:

Code:
Change (triggering unit)'s size to ((100.00 + ((25.00 x (Real((Hero Level of (Triggering unit))))) - 25.00))%

now do it in the same way with the two next fields. (100.00%)

As you can see, its easy to make a mistake here or get confused. :roll:
 
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