-
arcane explosion
-
Events
- Unit - A unit Begins casting an ability
-
Conditions
- (Ability being cast) Equal to Arcane Explosion
-
Actions
- Set positie_ArcaneExplosion = (Position of (Triggering unit))
- Unit - Create 1 Dummy (arcane explosion) for (Owner of (Triggering unit)) at positie_ArcaneExplosion facing Default building facing degrees
- Unit - Add a 1.20 second Generic expiration timer to (Last created unit)
- Animation - Change (Last created unit)'s size to ((75.00 + ((Real((Level of Arcane Explosion for (Triggering unit)))) x 25.00))%, (75.00 + (25.00 x (Real((Level of Arcane Explosion for (Triggering unit))))))%, (75.00 + (25.00 x (Real((Level of Arcane Explosion for (Triggering unit))))))%) of its original size
-
Unit Group - Pick every unit in (Units within (275.00 + (45.00 x (Real((Level of Arcane Explosion for (Triggering unit)))))) of positie_ArcaneExplosion matching (((Picked unit) belongs to an enemy of (Owner of (Triggering unit))) Equal to True)) and do (Actions)
-
Loop - Actions
- Unit - Cause (Triggering unit) to damage (Picked unit), dealing (75.00 x (Real((Level of Arcane Explosion for (Triggering unit))))) damage of attack type Spells and damage type Magic
-
Loop - Actions
- Sound - Play WindSerpentMissile <gen> at 100.00% volume, attached to (Triggering unit)
- Sound - Destroy (Last played sound)
- Custom script: call RemoveLocation(udg_positie_ArcaneExplosion)
-
Events
Is there any leak here?