- Joined
- Feb 9, 2009
- Messages
- 1,800
Basically Ive made a trigger that gives a unit a shield that stops damage and also deals the spilled damage if the units shield life is destroyed,when the unit with this shield is hit with damage over the units maximum health it will die, so i added life gain from the items to give the unit a 1000 hp boost and remove it after the damage had been dealt sadly after the unit is dealt the spilled damage the damage is reduced to 70% and then I'm like wtf?
your opinion is great if you know what your talking about, please if you don't understand ASK.
your opinion is great if you know what your talking about, please if you don't understand ASK.