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[Trigger] Trigger help... (Damage/Gold + Lumber ticks)

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Level 3
Joined
Dec 1, 2008
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27
What i am trying to archive is (for you dota players) on ogre magi when u get a Multi cast the word appears over top him. Or when gold and lumber is returned you see a number, damage, mana burn ect. i was wondering how that was done. Sry if that was very unclear best i could explain thx
 
Level 5
Joined
Dec 18, 2007
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I've got another question concerning floating texts:

how can u make them float like in dota for example? they are over the head of the unit and then going up while slightly disappearing.
i already dealed with floating texts, but never got this to work.

thanks for any help

greetz breathi
 
Level 4
Joined
Mar 6, 2008
Messages
73
I am having the same problem as well with the floating text... I don't know how to make the Floating Text created by triggers to fade

There is the option I think to change the % of the color strenght of the text what would fade it, and to go up it justs centers it with offselt

You mean somewhere in Gameplay Interface or the likes? Because if I create a trigger to fade a floating text, it fades away slowly, slowly as in... takes about 1.5 minutes to disappear. Yes, I did disable permanence
 
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