I'm Probably missing something obvious
I have a map that has "levels" so after you beat level 1, you go buy some items/upgrade skills and so on, and when ready go to level 2 and players get teleported to level 2 and so on
I'm trying to make a trigger that when a player (5 players possible) enter a region the level increases by 1 (I already have my variable "level" as an integer variable
my problem is that if I put unit enters region (and lets say all or least multiple players) enter this zone at the same time, what happens is now level is increased by 2 levels or more, which I don't want.
I also don't want to make it so only player 1 can trigger it, because if he dies, I want the others to be able to continue the game, or if player 1 was AFK or something.
and I cant have it turn off the trigger, because this continues throughout the game (also both player 1/2 getting there at same time would still be a problem I think)
So I need it so if any player 1-5 enter the region the level increases by 1 and teleports everyone, but at the same time make so if multiple heroes get to location at the exact same time it wont accidently increase by 2 or more.
Hopefully that makes sense
I have a map that has "levels" so after you beat level 1, you go buy some items/upgrade skills and so on, and when ready go to level 2 and players get teleported to level 2 and so on
I'm trying to make a trigger that when a player (5 players possible) enter a region the level increases by 1 (I already have my variable "level" as an integer variable
my problem is that if I put unit enters region (and lets say all or least multiple players) enter this zone at the same time, what happens is now level is increased by 2 levels or more, which I don't want.
I also don't want to make it so only player 1 can trigger it, because if he dies, I want the others to be able to continue the game, or if player 1 was AFK or something.
and I cant have it turn off the trigger, because this continues throughout the game (also both player 1/2 getting there at same time would still be a problem I think)
So I need it so if any player 1-5 enter the region the level increases by 1 and teleports everyone, but at the same time make so if multiple heroes get to location at the exact same time it wont accidently increase by 2 or more.
Hopefully that makes sense