- Joined
- Jun 30, 2008
- Messages
- 92
Hello guys.
I'm creating a map where zombies are invading a normally peaceful area. I want blight to be a spawn zone for zombies, and I want there to be more zombies if there is more blight. My idea is to spawn a dummy every 2 seconds at a random point, then have the trigger check to see if that point contains blight. If it does, it'll create a zombie at that point, if it doesn't it won't do anything. Either way, the dummy would then be removed from the game.
I could probably do this without the dummy (just realized), but what I need help with is detecting the blight.
If anyone knows how to do this, please explain.
(If some one could tell me exactly how I can paste my trigger here, (as I've seen other people do), I'll show what I currently have.
I'm creating a map where zombies are invading a normally peaceful area. I want blight to be a spawn zone for zombies, and I want there to be more zombies if there is more blight. My idea is to spawn a dummy every 2 seconds at a random point, then have the trigger check to see if that point contains blight. If it does, it'll create a zombie at that point, if it doesn't it won't do anything. Either way, the dummy would then be removed from the game.
I could probably do this without the dummy (just realized), but what I need help with is detecting the blight.
If anyone knows how to do this, please explain.
(If some one could tell me exactly how I can paste my trigger here, (as I've seen other people do), I'll show what I currently have.
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