- Joined
- May 11, 2012
- Messages
- 2,103
This trigger seems to fail to work sometimes. Any suggestions?
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Shadow Blast End
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Events
- Time - ShadowBlast_Timer expires
- Conditions
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Actions
- Trigger - Turn off Shadow Blast Loop <gen>
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For each (Integer A) from 1 to 4, do (Actions)
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Loop - Actions
- Set ShadowBlast_DummyPosition[(Integer A)] = (Position of ShadowBlast_Dummy[(Integer A)])
- Special Effect - Create a special effect at ShadowBlast_DummyPosition[(Integer A)] using Abilities\Spells\Undead\AnimateDead\AnimateDeadTarget.mdl
- Special Effect - Destroy (Last created special effect)
- Custom script: set bj_wantDestroyGroup = true
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Unit Group - Pick every unit in (Units within 400.00 of ShadowBlast_DummyPosition[(Integer A)]) and do (Actions)
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Loop - Actions
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If (All Conditions are True) then do (Then Actions) else do (Else Actions)
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If - Conditions
- (Level of Shadow Blast for ShadowBlast_TrigUnit) Equal to 1
- ((Picked unit) is A structure) Equal to False
- ((Picked unit) belongs to an enemy of (Owner of ShadowBlast_TrigUnit)) Equal to True
- ((Picked unit) is alive) Equal to True
- ((Picked unit) is dead) Equal to False
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Then - Actions
- Unit - Cause ShadowBlast_TrigUnit to damage (Picked unit), dealing 150.00 damage of attack type Spells and damage type Normal
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Else - Actions
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If (All Conditions are True) then do (Then Actions) else do (Else Actions)
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If - Conditions
- (Level of Shadow Blast for ShadowBlast_TrigUnit) Equal to 2
- ((Picked unit) is A structure) Equal to False
- ((Picked unit) belongs to an enemy of (Owner of ShadowBlast_TrigUnit)) Equal to True
- ((Picked unit) is alive) Equal to True
- ((Picked unit) is dead) Equal to False
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Then - Actions
- Unit - Cause ShadowBlast_TrigUnit to damage (Picked unit), dealing 300.00 damage of attack type Spells and damage type Normal
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Else - Actions
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If (All Conditions are True) then do (Then Actions) else do (Else Actions)
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If - Conditions
- (Level of Shadow Blast for ShadowBlast_TrigUnit) Equal to 3
- ((Picked unit) is A structure) Equal to False
- ((Picked unit) belongs to an enemy of (Owner of ShadowBlast_TrigUnit)) Equal to True
- ((Picked unit) is alive) Equal to True
- ((Picked unit) is dead) Equal to False
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Then - Actions
- Unit - Cause ShadowBlast_TrigUnit to damage (Picked unit), dealing 600.00 damage of attack type Spells and damage type Normal
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Else - Actions
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If (All Conditions are True) then do (Then Actions) else do (Else Actions)
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If - Conditions
- (Level of Shadow Blast for ShadowBlast_TrigUnit) Equal to 4
- ((Picked unit) is A structure) Equal to False
- ((Picked unit) belongs to an enemy of (Owner of ShadowBlast_TrigUnit)) Equal to True
- ((Picked unit) is alive) Equal to True
- ((Picked unit) is dead) Equal to False
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Then - Actions
- Unit - Cause ShadowBlast_TrigUnit to damage (Picked unit), dealing 1200.00 damage of attack type Spells and damage type Normal
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Else - Actions
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If (All Conditions are True) then do (Then Actions) else do (Else Actions)
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If - Conditions
- (Level of Shadow Blast for ShadowBlast_TrigUnit) Equal to 5
- ((Picked unit) is A structure) Equal to False
- ((Picked unit) belongs to an enemy of (Owner of ShadowBlast_TrigUnit)) Equal to True
- ((Picked unit) is alive) Equal to True
- ((Picked unit) is dead) Equal to False
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Then - Actions
- Unit - Cause ShadowBlast_TrigUnit to damage (Picked unit), dealing 2400.00 damage of attack type Spells and damage type Normal
- Else - Actions
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If - Conditions
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If (All Conditions are True) then do (Then Actions) else do (Else Actions)
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If - Conditions
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If (All Conditions are True) then do (Then Actions) else do (Else Actions)
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If - Conditions
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If (All Conditions are True) then do (Then Actions) else do (Else Actions)
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If - Conditions
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If (All Conditions are True) then do (Then Actions) else do (Else Actions)
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If - Conditions
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If (All Conditions are True) then do (Then Actions) else do (Else Actions)
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Loop - Actions
- Custom script: call RemoveLocation(udg_ShadowBlast_DummyPosition[GetForLoopIndexA()])
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Loop - Actions
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Events