- Joined
- Jan 11, 2008
- Messages
- 449
Have been on this case for a while now, but just cant make it to work
In my game after you have killed x amount of enemy units you get civilians
Civilians will work like money, if you have enough you can walk with them to certain regions and exchange them for units or other stuff like money.
I want:
When a civilian enters "Entering region" > Check for more civilians owned by owner of entering unit; If amount is 4 including entering unit > Remove civilians in "Entering region" for owner of entering unit, and if entering unit belongs to Player 1; create 10 Ghosts for player 1 at "Creating Region" > Else do > If entering unit belongs to Player 2; create 10 Ghosts for player 2 at "Creating Region Number 2"
How can one accomplish this piece of trigger?

EDIT: Been trying this whole day now, still cant do this.. Tho I can totally do this in both Sc1 & wc3 editor
In my game after you have killed x amount of enemy units you get civilians
Civilians will work like money, if you have enough you can walk with them to certain regions and exchange them for units or other stuff like money.
I want:
When a civilian enters "Entering region" > Check for more civilians owned by owner of entering unit; If amount is 4 including entering unit > Remove civilians in "Entering region" for owner of entering unit, and if entering unit belongs to Player 1; create 10 Ghosts for player 1 at "Creating Region" > Else do > If entering unit belongs to Player 2; create 10 Ghosts for player 2 at "Creating Region Number 2"
How can one accomplish this piece of trigger?

EDIT: Been trying this whole day now, still cant do this.. Tho I can totally do this in both Sc1 & wc3 editor
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