Hi everybody,
Got another problem which I hope can be solved by you!
This is the situation.
I got trigger which describe that when a worker enters a region, it gives the team full map vision. And when it leaves/dies the full vision will vanish..
The problem is, that when 2 players of the same team are in it.. And 1 leaves the region, the full vision will vasnish.. But because there other players is still in this region, I dont want it to vanish..
In global this is what I have..
Event
Any unit enters region
Action
If
(Triggeirng unit) is Required: filter on worker = true
Triggering player = 1
Then
Timer - start Team 1 Timer as repeating timer that will expire in 1 game time seconds..
Event
Timer - Timer Team 1 Timer expires
Actions
Visbility - Reveal (entire map) for player 1 for 1.0 second and do NOt check cliff level
Visbility - Reveal (entire map) for player 2 for 1.0 second and do NOt check cliff level
Visbility - Reveal (entire map) for player 3 for 1.0 second and do NOt check cliff level
I got the same trigger when they leave the region, but then at actions Pause timer..
Why I do this with timers is because the only Action which will cause full vision is with a timer (dont know why there isnt any other simpler Action)..
I made for every situation and for every player a other trigger (like stated above)..
The problem now is that when 2 players of the same team are in the region, it will show full vision (which is okay).. But when 1 of them is leaving the region, the full vision will turn off for the team..
I know I can solve this by adding for every player a diffrent timer on it.. But I got the same system for the victory system.. When a worker enters region a TEAM COUNTDOWN will start.. All player r triggering the same countdown, and also triggering the pause of the same countdown..
I hope i have been detailed enough.. Hope someone can help me by finding the solution for this
The thing I want is that when 2 players are in region and action is gained and when 1 player is leaving the region.. I dont want the trigger that will undo the action working while there is an ally worker is in the region too.. Cant find any proper condition that will fits this issue..
THanks in advance!!!
Got another problem which I hope can be solved by you!
This is the situation.
I got trigger which describe that when a worker enters a region, it gives the team full map vision. And when it leaves/dies the full vision will vanish..
The problem is, that when 2 players of the same team are in it.. And 1 leaves the region, the full vision will vasnish.. But because there other players is still in this region, I dont want it to vanish..
In global this is what I have..
Event
Any unit enters region
Action
If
(Triggeirng unit) is Required: filter on worker = true
Triggering player = 1
Then
Timer - start Team 1 Timer as repeating timer that will expire in 1 game time seconds..
Event
Timer - Timer Team 1 Timer expires
Actions
Visbility - Reveal (entire map) for player 1 for 1.0 second and do NOt check cliff level
Visbility - Reveal (entire map) for player 2 for 1.0 second and do NOt check cliff level
Visbility - Reveal (entire map) for player 3 for 1.0 second and do NOt check cliff level
I got the same trigger when they leave the region, but then at actions Pause timer..
Why I do this with timers is because the only Action which will cause full vision is with a timer (dont know why there isnt any other simpler Action)..
I made for every situation and for every player a other trigger (like stated above)..
The problem now is that when 2 players of the same team are in the region, it will show full vision (which is okay).. But when 1 of them is leaving the region, the full vision will turn off for the team..
I know I can solve this by adding for every player a diffrent timer on it.. But I got the same system for the victory system.. When a worker enters region a TEAM COUNTDOWN will start.. All player r triggering the same countdown, and also triggering the pause of the same countdown..
I hope i have been detailed enough.. Hope someone can help me by finding the solution for this
The thing I want is that when 2 players are in region and action is gained and when 1 player is leaving the region.. I dont want the trigger that will undo the action working while there is an ally worker is in the region too.. Cant find any proper condition that will fits this issue..
THanks in advance!!!
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