- Joined
- Jan 21, 2015
- Messages
- 14
Having trouble making a rescue mission via triggers, someone help?
So straight up, I am a noob to SC2 modding and mapping, yet I love the editor, I have literally not even finished HOTS yet because I am obsessed with the editor. I have made a map and would like to finish it, it is missing one thing though, the triggers, I have had no luck figuring out the triggers for what I want on my map, so I have turned to the pros to help me out, I have a simple question;
How would I make zerg kill squads spawn in bunches of maybe.. idk, like 11? units and head towards my point of choice and kill stuff on the way there? I am working on an Agria survival/slaughter map where you either save all the remaining colonists, or kill all the zerg on the map, which is a lot. So to keep the map spontaneous I want zerg kill squads to spawn and have like an unltralisk, some other big guys, and the rest as zerglings.
Also just to save me some time, how would I make the trigger for the event of all zerg dead = victory/all colonists saved = victory?
The above question about the victory/defeat triggers seem simple enough but I would still needa look them up, so might as well ask since I am here.
So all the above I have actually figured out through MAJOR trial and error, the zerg attack my troops and such, but I have one problem, I have an armored transport truck and I would like the win conditions and defeat conditions to be:
Defeat: Zeratul dies -> Done
Defeat: Transport truck is destroyed -> Done
------
Victory: Kill the zerg locust dreadnaught -> Done
Victory: Save at least 25 civilians -> NOT DONE
The reason I cannot figure it out is cause.. obviously I'm a noob, and that my civilians are consisted of:
Civilian males
Civilian females
Colonist males
Colonist females
And I cannot find a specific number counter condition, if I set it as absolute value (integer) wouldn't that make it so there HAS to be EXACTLY.. let's say.. 8 of the chosen unit?
In other words how could I make it so once the truck has them loaded as cargo and enters the region of choice for victory conditions, how could it check so that at least 25 civilians/colonists are alive and count them all together? Add them all in to a group and have it count that group? <-- BTW I have no clue how I'd do that either.
All above stuff is completed through toying around through the triggers and what info I have got to help from people.
I have one thing I am missing with it, the map technically ~could be~ finished right now, but it is missing something that could basically kill the point.. How do I make it so when the armored transport truck enters the evac region, it is required to have survivors in it? Like in the truck I mean, I have it currently so that if 25 civilians/colonists (in the Civilian Group) are alive and the truck enters the region without being destroyed (obviously), then it counts as victory, but the civilians DO NOT NEED TO BE IN IT TO WIN THIS WAY, how would I fix that? I wanna make it so you can't just ditch the civilians and take the truck to the region alone lol.. kinda kills the point of the map, yknow?
And I can probably figure this out after awhile more of messing with the triggers, but how would I make it so that for every civilian/colonist in the Civilian Group that enters the escape region, they disappear and the "Amount of Survivors to be Evacuated" count is reduced by the amount that disappeared when entering the region? Like in that mission from WoL on Agria where you have to evacuate the people (my map is on Agria as well) and the survivor count is reduced by however many people are in the trucks you are escorting?
So straight up, I am a noob to SC2 modding and mapping, yet I love the editor, I have literally not even finished HOTS yet because I am obsessed with the editor. I have made a map and would like to finish it, it is missing one thing though, the triggers, I have had no luck figuring out the triggers for what I want on my map, so I have turned to the pros to help me out, I have a simple question;
How would I make zerg kill squads spawn in bunches of maybe.. idk, like 11? units and head towards my point of choice and kill stuff on the way there? I am working on an Agria survival/slaughter map where you either save all the remaining colonists, or kill all the zerg on the map, which is a lot. So to keep the map spontaneous I want zerg kill squads to spawn and have like an unltralisk, some other big guys, and the rest as zerglings.
Also just to save me some time, how would I make the trigger for the event of all zerg dead = victory/all colonists saved = victory?
The above question about the victory/defeat triggers seem simple enough but I would still needa look them up, so might as well ask since I am here.
So all the above I have actually figured out through MAJOR trial and error, the zerg attack my troops and such, but I have one problem, I have an armored transport truck and I would like the win conditions and defeat conditions to be:
Defeat: Zeratul dies -> Done
Defeat: Transport truck is destroyed -> Done
------
Victory: Kill the zerg locust dreadnaught -> Done
Victory: Save at least 25 civilians -> NOT DONE
The reason I cannot figure it out is cause.. obviously I'm a noob, and that my civilians are consisted of:
Civilian males
Civilian females
Colonist males
Colonist females
And I cannot find a specific number counter condition, if I set it as absolute value (integer) wouldn't that make it so there HAS to be EXACTLY.. let's say.. 8 of the chosen unit?
In other words how could I make it so once the truck has them loaded as cargo and enters the region of choice for victory conditions, how could it check so that at least 25 civilians/colonists are alive and count them all together? Add them all in to a group and have it count that group? <-- BTW I have no clue how I'd do that either.
All above stuff is completed through toying around through the triggers and what info I have got to help from people.
I have one thing I am missing with it, the map technically ~could be~ finished right now, but it is missing something that could basically kill the point.. How do I make it so when the armored transport truck enters the evac region, it is required to have survivors in it? Like in the truck I mean, I have it currently so that if 25 civilians/colonists (in the Civilian Group) are alive and the truck enters the region without being destroyed (obviously), then it counts as victory, but the civilians DO NOT NEED TO BE IN IT TO WIN THIS WAY, how would I fix that? I wanna make it so you can't just ditch the civilians and take the truck to the region alone lol.. kinda kills the point of the map, yknow?
And I can probably figure this out after awhile more of messing with the triggers, but how would I make it so that for every civilian/colonist in the Civilian Group that enters the escape region, they disappear and the "Amount of Survivors to be Evacuated" count is reduced by the amount that disappeared when entering the region? Like in that mission from WoL on Agria where you have to evacuate the people (my map is on Agria as well) and the survivor count is reduced by however many people are in the trucks you are escorting?
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