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Easy ways to create Living towns?

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Level 2
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Jan 10, 2012
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Hellol, Im almost finished With my custom campaign. The only thing i need to do now is go through the map's and make the town's and villages look detailed and real looking and living, as in

Moving Civilians Colonist's vehecle's and prisioner's and also blimp's
I'd also like some advice on how to make a small village/town in an effencient way. can anyone help on this?
 
Level 5
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Dec 13, 2008
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Well, there is the way of creating one trigger and then having that run looping animations and order units to patrol to one area and back. I'd probably do this.

Or if there is like a "Wander" passive like in WC3, I'd do that too. But then they'd kind of wander out of town... and maybe die.
 
Well, there is the way of creating one trigger and then having that run looping animations and order units to patrol to one area and back. I'd probably do this.

Or if there is like a "Wander" passive like in WC3, I'd do that too. But then they'd kind of wander out of town... and maybe die.

There is under animations, (I.E Idle, Turn, Move, etc) just set the move chance higher.
Also you can make a trigger to detect when a unit leaves a region and order it back into the region :)
 

Dr Super Good

Spell Reviewer
Level 64
Joined
Jan 18, 2005
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Like mentioned, use a patrol path for cars and blimps to give it a sort of lively feel. People could be spawned from random buildings and ordered to walk to a random building. Limit it to at most 100-200 moving objects at any time for a town. If you have many towns consider lower limits.
 
Level 2
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Okay, I've been working on this. and i've found some way's that looked possible to make them Roam and everything. here's what i tryed

Trigger: Life in town
Event: Timer - Elapsed Time is 5.0 Game Seconds

Action: Unit - Set Colonist Wander Duration to 100000 on unit Civilian Male [36.82. 130.49

Trigger Turn Back:
Events: unit - civilian male Civilian Male [36.82. 130.49] Enters a distance Of 1.0From
Terran Bio-Dome [Underconstruction] [36.50. 120.50]

Action: unit - Move (Triggering unit) instantly to [Center of Town Square] (no Blend)

So i created two different trigger's P.S im horrible with trigger's im mostly a terrianer.
It seemed like it would work but when i test the map the units dont move,

some im not sure what to do. if someone could create a trigger and post it on here, i'd be thankful. and +Rep.
 
Level 22
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Feb 4, 2005
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I use repeat forever, Wait 120 sec order random X units from whatever units to go to random point in region, playable area etc. They all walk around. I was even trying to add to randomly choose if 2-3 are close to each other to display their talk animation and face each other. But didn't work on it.
 
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