- Joined
- Sep 9, 2007
- Messages
- 253
This is mostly for clarification. I have just had the realisation that the way I make triggers can be greatly improved. Example:
Can this be further improved?
Secondly...
I have a lot of arrays where the data item number refers to a player number (examples below) and I have not used 0 in the array as there is no player 0. Is it OK to do it this way or should I do (player number - 1)?
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Hero Death
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Events
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Unit - A unit Dies
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Conditions
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((Dying unit) is A Hero) Equal to True
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((Dying unit) belongs to an enemy of Player 12 (Brown)) Equal to True
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Actions
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Set Hero_AliveorDead[(Player number of (Owner of (Dying unit)))] = 0
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Set Deaths[(Player number of (Owner of (Dying unit)))] = (Deaths[(Player number of (Owner of (Dying unit)))] + 1)
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Multiboard - Set the text for (Last created multiboard) item in column 4, row ((Player number of (Owner of (Dying unit))) + 1) to (String(Deaths[(Player number of (Owner of (Dying unit)))])
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Hero Death
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Events
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Unit - A unit Dies
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Conditions
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((Dying unit) is A Hero) Equal to True
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((Dying unit) belongs to an enemy of Player 12 (Brown)) Equal to True
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Actions
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Set TempPlayer = (Owner of (Triggering unit))
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Set Hero_AliveorDead[(Player number of TempPlayer)] = 0
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Set Deaths[(Player number of TempPlayer)] = (Deaths[(Player number of TempPlayer)] + 1)
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Multiboard - Set the text for (Last created multiboard) item in column 4, row ((Player number of TempPlayer) + 1) to (String(Deaths[(Player number of TempPlayer)]))
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Can this be further improved?
Secondly...
I have a lot of arrays where the data item number refers to a player number (examples below) and I have not used 0 in the array as there is no player 0. Is it OK to do it this way or should I do (player number - 1)?
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tp and pan to base
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Events
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Conditions
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Actions
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Wait 1.00 seconds
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Set TempPlayerGroup = (All players controlled by a User player)
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Player Group - Pick every player in TempPlayerGroup and do (Actions)
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Loop - Actions
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Set TempPlayer = (Picked player)
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Camera - Pan camera for TempPlayer to StartPoint[(Player number of TempPlayer)] over 1.00 seconds
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Custom script: call DestroyForce(udg_TempPlayerGroup)
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Wait 0.50 seconds
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Set TempPlayerGroup = (All players controlled by a User player)
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Player Group - Pick every player in TempPlayerGroup and do (Actions)
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Loop - Actions
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Set TempPlayer = (Picked player)
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Set TempPoint = (StartPoint[(Player number of TempPlayer)] offset by (-250.00, 100.00))
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Unit - Move Hero[(Player number of (Picked player))] instantly to TempPoint
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Custom script: call RemoveLocation(udg_TempPoint2)
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Custom script: call DestroyForce(udg_TempPlayerGroup)
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For each (Integer A) from 1 to 6, do (Actions)
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Loop - Actions
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If (All Conditions are True) then do (Then Actions) else do (Else Actions)
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If - Conditions
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Hero_AliveorDead[(Integer A)] Equal to 0
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Then - Actions
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Set TempPoint = StartPoint[(Integer A)]
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Set TempPoint2 = (TempPoint offset by (-250.00, 100.00))
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Hero - Instantly revive Hero[(Integer A)] at TempPoint, Show revival graphics
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Set Hero_AliveorDead[(Integer A)] = 1
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Custom script: call RemoveLocation(udg_TempPoint)
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Custom script: call RemoveLocation(udg_TempPoint2)
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Else - Actions
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Last edited: