- Joined
- Dec 21, 2006
- Messages
- 490
hello everyone
i am trying to create a wc3 critical strike. so far so good but one thing...
i have an item that adds a crit chance and i have abilities.
my problem is that i want to check both, the ability and the item. (let's say each having 15% chance) .
but the trigger effect stops as soon as the validator is true but the chance of 15 % is after that. so it will only check the ability or the item since one validator will be true.
what i want is that if the 15% chance of the one effect fails the other 15% is checked too.
i thought if i activate the flag Fail inside the trigger effect for each effect it should work. but then both effects can be executed (and multiply each other resulting in 9x dmg instead of 3+3).
any ideas how to combinate effects to have exclusive effects but checking second if first fails?
i am using lots of crits with different chances and dmg. only ability and item can overlap. example item with 250% dmg and 15% chance and ability crit lvl 5 with 400% dmg and 28% chance.
a set effect with max 1 effect to be executed and set to random effect doesn't work either. even if all validators fail that no effect but one can be executed doesn't result in this one to be executed.
i hope i could have pointed out my problem
i am trying to create a wc3 critical strike. so far so good but one thing...
i have an item that adds a crit chance and i have abilities.
my problem is that i want to check both, the ability and the item. (let's say each having 15% chance) .
but the trigger effect stops as soon as the validator is true but the chance of 15 % is after that. so it will only check the ability or the item since one validator will be true.
what i want is that if the 15% chance of the one effect fails the other 15% is checked too.
i thought if i activate the flag Fail inside the trigger effect for each effect it should work. but then both effects can be executed (and multiply each other resulting in 9x dmg instead of 3+3).
any ideas how to combinate effects to have exclusive effects but checking second if first fails?
i am using lots of crits with different chances and dmg. only ability and item can overlap. example item with 250% dmg and 15% chance and ability crit lvl 5 with 400% dmg and 28% chance.
a set effect with max 1 effect to be executed and set to random effect doesn't work either. even if all validators fail that no effect but one can be executed doesn't result in this one to be executed.
i hope i could have pointed out my problem