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Unit Buy Copy
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EventsUnit Buy
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Events
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Unit - A unit Sells a unit
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Conditions
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Multiple ConditionsOr - Any (Conditions) are true
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Conditions
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(Triggering unit) Equal to (==) Heroes[11]
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(Triggering unit) Equal to (==) Heroes[10]
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(Triggering unit) Equal to (==) Heroes[9]
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Actions
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Game - Display to Player 1 (Red), at offset (0.00, 0.00) the text: unit sold
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Unit - Remove Heroes[(Player number of (Owner of (Buying unit)))] from the game
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Unit - Remove (Sold unit) from the game
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Unit - Create 1 (Unit-type of (Sold unit)) for (Owner of (Buying unit)) at ((Owner of (Buying unit)) start location) facing 0.00 degrees
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Unit - Remove Heroes[(Player number of (Owner of (Buying unit)))] from the game <-- will this work?
(i got wisp that buys a unit from shop)
DONE FIXED>>>
