- Joined
- Feb 2, 2010
- Messages
- 3
Well this is what i need..
You can buy a unit, if u then try to buy another 1 it displays some text, and u won't be able to buy it. If the unit dies, you can buy another 1
Unit = Force Recon,Rifleman or Scout Sniper (1 in Total).
This is what i have:
Only it doesnt WORK!
As it looks like it does.. 
Thanks!
You can buy a unit, if u then try to buy another 1 it displays some text, and u won't be able to buy it. If the unit dies, you can buy another 1
Unit = Force Recon,Rifleman or Scout Sniper (1 in Total).
This is what i have:
Only it doesnt WORK!
Thanks!
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Class Selecting 1
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Events
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Unit - A unit Sells a unit
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Conditions
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((Selling unit) is A structure) Equal to True
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((Buying unit) is A ground unit) Equal to True
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Actions
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If (All Conditions are True) then do (Then Actions) else do (Else Actions)
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If - Conditions
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Player_Bought Equal to 1
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Then - Actions
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Game - Display to (Player group((Owner of (Sold unit)))) for 5.00 seconds the text: You already have a ...
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Unit - Remove (Sold unit) from the game
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Else - Actions
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If (All Conditions are True) then do (Then Actions) else do (Else Actions)
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If - Conditions
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Player_Bought Equal to 0
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Then - Actions
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Unit - Move (Sold unit) instantly to (Random point in Wait Spawn <gen>)
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Else - Actions
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Class Selecting 2
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Events
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Unit - A unit Dies
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Conditions
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Or - Any (Conditions) are true
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Conditions
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(Unit-type of (Dying unit)) Equal to |cff995500Force Recon|r
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(Unit-type of (Dying unit)) Equal to |cff995500Rifleman|r
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(Unit-type of (Dying unit)) Equal to |cff995500Stealth Sniper|r
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Actions
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Set Player_Bought = 0
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Class Selecting 3
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Events
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Unit - A unit Sells a unit
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Conditions
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Or - Any (Conditions) are true
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Conditions
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(Unit-type of (Dying unit)) Equal to |cff995500Force Recon|r
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(Unit-type of (Dying unit)) Equal to |cff995500Rifleman|r
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(Unit-type of (Dying unit)) Equal to |cff995500Stealth Sniper|r
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Actions
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Set Player_Bought = 1
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