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Tribal Races

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Tribal Races
[SIZE="-2"]By: Joker(Div)[/size]

Overview:

This is a 1 on 1 race where you must go through many things and kill the Eye at the center of the map. You will control 4 heroes, but only 1 at a time. You will receive a new hero at each checkpoint. I suppose it's a mini-game. Sreenies at the bottom.



General Info:

Map Size: Small
Max Players: 8
Type: Race
Pace: Generally fast



Features:

  • 8 Heroes
  • 32 Abilities
  • 33 Items
  • 7 Conditions
  • Many effects
  • 3 Modes
  • Remake function in case of leavers on tag team



Conditions:

What are conditions? If you have played Rising_Dusk's "Desert of Exile", this is a similar setup. Easiest way to explain is through an example. Say there's fireball that hits you. If you get hit by a fire, you would be burning, no? The burning is a condition. Many items that you may choose from are aids for these conditions. There are 7 in this game:
  1. Bleeding - 10 dps, lowers ms by 25%, lasts 10 seconds
  2. Burning - 20 dps, lasts 10 seconds
  3. Freezing - 15 dps, restricts movement, lasts 6 seconds
  4. Haunted - lowers armor by 6, may not respond to commands, lasts 6 seconds
  5. Confused - causes unit to move in random directions, misses 50% of attacks, lasts 6 seconds
  6. Stunned - same as blizzards, lasts 3 seconds
  7. Paralyzed - shocks the unit 5 times, loses 20 mana every shock, lasts 10 seconds



Modes:

1v1: Not really a mode, but you can play a Bo1, Bo3, or a Bo5.

Tournament: Brackets are randomly drawn as byes are randomly given if there is a mess up number of players. It is single elimination. You are allowed to watch even if you have lost.

Tag Team: Players will be divided up into 2. This mode will not be available if there is an odd number of players. Each member on the team will run through the course once. The team that gets all of their members through wins.



Heroes:

  • Mur'gul Slave
    • Martyr - Cannot die for 5 seconds
    • Rapid Movement - Creates many "illusions" to fight for you
    • Lifeless - Immune to bleeding
    • Cannibalism - Heals off a corpes
  • Dragon Turtle
    • Devour - Eats a unit, heals 30 hp off the target every 2 seconds. Lasts until unit is dead
    • Eat Tree - Eats a tree, heals 15 hp per second for 10 seconds
    • Turtle Shell - Immune to stun, bleeding, and paralyze
    • Burn Fat - Permanently increases movespeed by 30, but permanently lowers max health by 150.
  • Couatl
    • Spirit Form - Enables flight over trees, canceled if the bird dies
    • Phase Shift - Phases out of demension, avoids incoming attacks
    • Flight - Immune to stun
    • Learning Mind - Becomes more resistant to conditions as he is afflicted by them
  • Mur'gul Reaver
    • Maul - Blinks to target, instant kill
    • Hide - Same as Blizzard's
    • Nature's Touch - Immune to stun
    • Summon Demon - Afflicts 6 of 7 conditions on the opposing hero
  • Snap Dragon
    • ???
    • ???
    • Aquatic scales - Immune to burn
    • ???
  • Naga Siren
    • Celestial Strike - Deals 150 to the other hero
    • Song of the Siren's - Creates havoc on the other hero
    • Mana Shield - Absorbs 50% of damage at the cost of mana
    • Ritual - Kills a unit for mana
  • Naga Myrmidon
    • ???
    • ???
    • Tough Scales - Immune to freezing
    • Killing Blow - 50% to 1-hit kill
  • Naga Royal Guard
    • Summon Squires - creates 2 aiding units
    • We are One - Distributes damage across the linked units
    • Trained - Immune to being Haunted
    • Royal Degree - Removes all conditions from himself and squires



Progress:

Code:
Terrain [COLOR="YellowGreen"]||||||||||[/COLOR] 99%
Heroes  [COLOR="YellowGreen"]||||||||||[/COLOR] 99%
Spells  [COLOR="YellowGreen"]||||[/COLOR][COLOR="DarkRed"]||||||[/COLOR] 40%
Coding  [COLOR="YellowGreen"]|||||||||[/COLOR][COLOR="DarkRed"]|[/COLOR] 95%
Items   [COLOR="YellowGreen"]||||||||||[/COLOR] 100%


FAQ:

Q: How can you change your camera?
A: You can't.

Q: Why not?
A: B/c

Q: Why is the minimap blacked out?
A: To make the game more challenging.

Q: Why do effects randomly appear?
A: Way they're coded.

Q: Why do units randomly die?
A: They have a timed life.

Q: Why do effects randomly disappear?
A: Look above.



Other:

Honestly, this is just a practice map for me that's going to help me start my new project. I'm hoping it gets some attention, but the gameplay, I'm not expecting it to go far. I got too lazy while creating this, and it didn't turn out as good as I would have hoped.

Here's an open source beta. (yeah, I do some wierd things) Requires NewGen I would assume.

Expected Release Date: October 19, 2008
 

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