- Joined
- Jul 11, 2007
- Messages
- 642
TrekCraft
After a long downtime of WC3, I eventually decided to go back and make one map I could be proud of; sort of a World Editor Thesis Statement. Beginning around a year ago, I've snuck in little amounts of work at a time to make what this project currently is: TrekCraft.
My goal was to make an RTS, but make it different than all others made in the past. MUCH different. I wanted to make new game mechanics that changed the way people play RTS games. I would like to believe I have done so XD
Terrain Screens
Gameplay
This is where I got some splainin' to do
To start, all players are given a starter, with which they can choose any valid position on the map to start playing as either of the two current teams: Humans or Goblins
(Goblins are experimental and hard to use. They are as lethal, but I need to make youtube videos at some point to demonstrate their potential)
When the Human race is chosen, you are given a Keep, three Serfs, and a pack horse. The pack horse is the only unit in the game which has an inventory size of 6 (everyone else has 1 slot). The pack horse starts with 1 mining pick, 2 picks, and 1 crown.
The pick and mining pick are both outfits. Outfits are unit sets that can be given to a Serf. For instance, if I give a Serf a Pick, he now turns into a Worker and gains all the Worker abilities. The Worker may then use the universal ability "Drop Outfit" to turn back into a Serf and drop his Pick on the ground.
When a Serf has an Outfit on, he then also has 1 more inventory slot. This is for an Equipment (i.e. Crown, as seen above). Equipments are a sort of personal upgrade for a unit, helping it specialize further in it's role. The Crown is a item that each player only gets one of and no more can be bought. It is the best equipment in the game as having only two can turn the tides of a battle.
Naturally, when the Serf uses "Drop Outfit", he does drop his equipment aswell. Be wary, other players can easily run by and steal items on the ground! Pack horses are good because not only do they keep your items safe, but they can also be used for quick run-bys to steal items players have left lying about.
Roads are important because they help all units on them move faster. If a player is a large distance away from you, you may pave a road to them for 15 resources a tile!
Knights are made when a Swordsman, Long Swordsman, or an Axman mount a horse. They can dismount, and their health is not tied to the health of their horse. If a weak soldier gets on a horse, he will come off of it with the same health level. When the Knight dies, there is a chance that the rider will survive to keep fighting.
The resources of this game are Provisions, Materials, and Upkeep (respectively).
Want more Provisions? Kill a wild animal or find a corpse.
Workers, Militia, and Spearmen can then use the ability "Harvest meat" to collect the nearest corpse and give you more Provisions. This ability can be set on auto-cast.
Harvesting corpses means that what was a battlefield is now a field of treasure.
Also, animals spawn where there are animals, so if you kill all the natural animals, then they are extinct. In TrekCraft, you can hunt so much noone can any more! Due to this, it is possible (at a cost) to spawn pigs for your purpose.
Materials can be obtained in two ways: Workers and Axmen can both harvest lumber from trees (just like in regular WC3) and Miners can attack rock deposits to directly add to your Materials.
Upkeep is the most different resource. Like farms, Houses can be built to add more Max, but you can only have 3 Houses. This is with Stables and Keeps. The biggest difference is, only Miners and Workers cost Upkeep. You are allowed to go over your max aswell, but this is very inadvisable. When you have, let's say, 13/13 upkeep, your money is exactly as it shows. When you change this to 11/13, you are gaining 2 resources here and there for nothing. When you give yourself 15/13 Upkeep, your money will start disappearing so you can feed your workers. With Meat being a either rich or scarce resource, it is generally advisable to stay slightly under max upkeep.
To-Do
So that's the basics of what makes a very different, complex RTS game. As you can imagine, I am working to make sure the Goblin team is as different from anything else to play. Everything you just read is simply for one team.
So give me feedback when you guys can XD I'd love to hear what you think!
Beta Testing
This game is still in beta stages, and I don't want to mass distribute it yet. I will let you play it, though, should you really desire! If you are interested, send me an email at
[email protected]
-OR-
Send me a PM!
If you can get a few people, we can do an actual beta testing game! I'd love to get a few dedicated testers, plus, if you play enough, you'll get your name on the opening screen *cough cough*
Peace, guys;
-Supermj
After a long downtime of WC3, I eventually decided to go back and make one map I could be proud of; sort of a World Editor Thesis Statement. Beginning around a year ago, I've snuck in little amounts of work at a time to make what this project currently is: TrekCraft.
My goal was to make an RTS, but make it different than all others made in the past. MUCH different. I wanted to make new game mechanics that changed the way people play RTS games. I would like to believe I have done so XD
Terrain Screens
Gameplay
This is where I got some splainin' to do
To start, all players are given a starter, with which they can choose any valid position on the map to start playing as either of the two current teams: Humans or Goblins
(Goblins are experimental and hard to use. They are as lethal, but I need to make youtube videos at some point to demonstrate their potential)
When the Human race is chosen, you are given a Keep, three Serfs, and a pack horse. The pack horse is the only unit in the game which has an inventory size of 6 (everyone else has 1 slot). The pack horse starts with 1 mining pick, 2 picks, and 1 crown.
The pick and mining pick are both outfits. Outfits are unit sets that can be given to a Serf. For instance, if I give a Serf a Pick, he now turns into a Worker and gains all the Worker abilities. The Worker may then use the universal ability "Drop Outfit" to turn back into a Serf and drop his Pick on the ground.
When a Serf has an Outfit on, he then also has 1 more inventory slot. This is for an Equipment (i.e. Crown, as seen above). Equipments are a sort of personal upgrade for a unit, helping it specialize further in it's role. The Crown is a item that each player only gets one of and no more can be bought. It is the best equipment in the game as having only two can turn the tides of a battle.
Naturally, when the Serf uses "Drop Outfit", he does drop his equipment aswell. Be wary, other players can easily run by and steal items on the ground! Pack horses are good because not only do they keep your items safe, but they can also be used for quick run-bys to steal items players have left lying about.
Roads are important because they help all units on them move faster. If a player is a large distance away from you, you may pave a road to them for 15 resources a tile!
Knights are made when a Swordsman, Long Swordsman, or an Axman mount a horse. They can dismount, and their health is not tied to the health of their horse. If a weak soldier gets on a horse, he will come off of it with the same health level. When the Knight dies, there is a chance that the rider will survive to keep fighting.
The resources of this game are Provisions, Materials, and Upkeep (respectively).
Want more Provisions? Kill a wild animal or find a corpse.
Workers, Militia, and Spearmen can then use the ability "Harvest meat" to collect the nearest corpse and give you more Provisions. This ability can be set on auto-cast.
Harvesting corpses means that what was a battlefield is now a field of treasure.
Also, animals spawn where there are animals, so if you kill all the natural animals, then they are extinct. In TrekCraft, you can hunt so much noone can any more! Due to this, it is possible (at a cost) to spawn pigs for your purpose.
Materials can be obtained in two ways: Workers and Axmen can both harvest lumber from trees (just like in regular WC3) and Miners can attack rock deposits to directly add to your Materials.
Upkeep is the most different resource. Like farms, Houses can be built to add more Max, but you can only have 3 Houses. This is with Stables and Keeps. The biggest difference is, only Miners and Workers cost Upkeep. You are allowed to go over your max aswell, but this is very inadvisable. When you have, let's say, 13/13 upkeep, your money is exactly as it shows. When you change this to 11/13, you are gaining 2 resources here and there for nothing. When you give yourself 15/13 Upkeep, your money will start disappearing so you can feed your workers. With Meat being a either rich or scarce resource, it is generally advisable to stay slightly under max upkeep.
To-Do
- Finish goblin team
- Investigate a third team
- ___Currently, "The Alliance".
- Investigate implementing navy
- Investigate multiple game modes
- balance, balance, balance (This is where I need beta testers)
So that's the basics of what makes a very different, complex RTS game. As you can imagine, I am working to make sure the Goblin team is as different from anything else to play. Everything you just read is simply for one team.
So give me feedback when you guys can XD I'd love to hear what you think!
Beta Testing
This game is still in beta stages, and I don't want to mass distribute it yet. I will let you play it, though, should you really desire! If you are interested, send me an email at
[email protected]
-OR-
Send me a PM!
If you can get a few people, we can do an actual beta testing game! I'd love to get a few dedicated testers, plus, if you play enough, you'll get your name on the opening screen *cough cough*
Peace, guys;
-Supermj
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