So, I have a simple trigger that makes the tree respawn when destroyed/chopped down.
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Events
- Time - Elapsed game time is 0.01 seconds
- Conditions
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Actions
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Destructible - Pick every destructible in (Playable map area) and do (Actions)
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Loop - Actions
- Trigger - Add to Post Trees <gen> the event (Destructible - (Picked destructible) dies)
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Loop - Actions
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Destructible - Pick every destructible in (Playable map area) and do (Actions)
- Events
- Conditions
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Actions
- Wait 600.00 seconds
- Destructible - Resurrect (Dying destructible) with (Max life of (Dying destructible)) life and Show birth animation