- Joined
- Jul 29, 2011
- Messages
- 90
I'm so very close to completing my project now at this point, but one of my bigger errors still remaining is this: whenever I start a game as the Night Elves, the Tree of Life starts too far away to have entangled the goldmine, and thus the goldmine starts unentangled. I've checked the Starting Locations, and the Tree is starting further away than the actual location of the Starting Location. If I increase the range on the Entangle Goldmine ability, then the Tree just starts that much further so as to be out of range, and the goldmine remains unentaingled upon game start.
The weird thing is that sometimes it happens, sometimes it doesn't. Although most of the time (like, 9/10), it does.
I don't have any triggers that involve the Tree of Life, and the only things I've done *to* the Tree of Life are changed its name to Corrupted Tree of Life and edited its texture and buttons. I've also changed all the appropriate interface strings from Tree of Life to Corrupted Tree of Life.
Anyone have any idea what in the eff could be causing this? I think this is my last big hurdle to get over other than finding someone to make a Quilboar interface, but that's another story.
The weird thing is that sometimes it happens, sometimes it doesn't. Although most of the time (like, 9/10), it does.
I don't have any triggers that involve the Tree of Life, and the only things I've done *to* the Tree of Life are changed its name to Corrupted Tree of Life and edited its texture and buttons. I've also changed all the appropriate interface strings from Tree of Life to Corrupted Tree of Life.
Anyone have any idea what in the eff could be causing this? I think this is my last big hurdle to get over other than finding someone to make a Quilboar interface, but that's another story.