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Tree Chopping (Sound-changing) Issue?

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Level 4
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Aug 30, 2008
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Ok im working on a new map its going to be crazy fun. And I created a custom rock chunk destructible then I made it targeted as a tree so my peasants can harvest it as lumber but when my peasants try and harvest it, the sound effects are the sound of a regular tree chopping, so its not very cool. How can I change this to something like metal medium bash. Ive tried lots of stuff nothing seems to work. :cry:
 
Level 4
Joined
Aug 30, 2008
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Ok actualy it doesnt work. It only works for me I tried testing it with a friend and it didnt work for him but I could still hear the sound effects.
 
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Level 4
Joined
Jan 24, 2009
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124
Man you hawe to go to sound editor change the sound and create the triger that
  • Sound
  • Events
    • Peasant 000<gen> Is issued an order targeting an object
  • Conditions
    • (Unit-type of (Attacked unit)) Equal to High Elven farm 3
  • Actions
    • Sound - Play WyvernCageDeath1 <gen>
    • ------- Elven farm 3 change its model to your chunks and for Peasant 0000 set a variable Worker and make it unit-type -------
  • Under stand?
{EDIT}
Where is thanks?
If it doesn't work store the sound in the map cache
 
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