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Treasure Hunter's Defense v6.5

Lign Presents

TREASURE HUNTER'S DEFENSE
...now with AI
Created by LIGN



STORY
A powerful sorcerer known as The Oracle, has offer you a mission to protect an icy artifact found in the middle of Icecrown Glacier, guarded by a mysterious force. Now, they're coming to destroy the artifact, preventing it from being taken. If you success, The Oracle will fulfill your wishes and reveal your future.

But the story isn't that simple...


MAP INFO
FEATURES AND GAMEPLAY
- Based on Dota 2's Wraith-Night.
- This map's just like any typical Hero Defense maps: you chose a hero, set up a team and defend your main base from waves of enemies, kill them and get gold,
power up your Hero to stand against them.
- I love the Wraith-Night mode. So I decided to convert it to Warcraft III version.
- Total 45 heroes, over 100 custom spells, 45 types of creeps, and over 40 buildable items.
- Gold is earned from collecting gold coins, which will droped from enemies when killed. Gold coin's value is shared equally to all players.
- Your Hero's health and mana will be refilled at the end of a round.
- Towers will respawn every time a new round starts.
- The final round is based on World of Warcraft: Wrath of the Lich King cinematic.

SCREENSHOTS



uZ8W4z0.jpg


4Nm6VxJ.jpg



29o4uq0.jpg


ka4vb9.jpg


INFORMATIONS


Unit
Attack damage
Health
Mana
Magic Resistance
Ability
Special
Gnoll
2d8i87q.jpg

14-15
45

Gnoll Assassin
2j7cau.jpg

25-30
75

Gnoll Warden
1zmjfxh.jpg

22-28
400
300
20%
  • Devotion Aura
  • Unholy Aura

  • Gives 20 additional armor to friendly units within 450 radius.
  • Increases life regeneration by 10 for friendly units within 450 radius.
Zombie
r9ohzl.jpg

18-22
120
33%

Volatile Zombie
zlurd4.jpg

37-45
360
33%

  • Burst

  • Explodes upon death, dealing 450 damage and leaving a disease cloud on the ground for 16 seconds which deals 120 damage per second. It is recommended to kill the Volatile Zombies from afar.
Corpse Lord
r9ohzl.jpg

37-45
1200
400
33%
  • Summon Berserk Zombies

  • Spawns 8 Berserk Zombies.
Berserk Zombie
r9ohzl.jpg

18-22
180
33%

Orge Grunt
2lavg2b.jpg

44-52
800

Orge Shaman
zufrdc.jpg

44-52
650
450
20%
  • Bloodlust

  • Incites a frenzy in a friendly unit, increasing its movement speed by 50 and attack speed by 15% for 30 seconds. Focus them first before their buffs can become a threat.
Orge Commander
33urcps.jpg

125-130
3800
300
20%
  • War Stomp

  • When attacked, if there's any hero in 300 radius, The orge will slam the ground, dealing 350 damage to enemy land units in 300 radius, and stunning them for 3 seconds.
Snap Dragon
23ixuug.jpg

60-75
165

Naga Guard
2i75ncj.jpg

75-100
500
300
33%
  • Water Stomp

  • When attacked, if there're more than 2 heroes in 350 radius, The Naga will slam the ground, dealing 250 damage to enemy land units in 350 radius, and stunning them for 3 seconds.
Forest Prophet
23j66qd.jpg

85-125
1000
250
25%
  • Entangling Roots
  • Force of Nature

  • Causes roots to burst from the ground when attacked, immobilizing a target enemy unit for 1 second.
  • Summons a Treant to fight for the Prophet.
Treant
169f492.jpg

62-80
450

Aged Treant
wv3a5t.jpg

300-500
1750
500
25%

Broodmotherling
2db5hrt.jpg

90-175
500
25%
  • Summon Spiderling

  • Spawns 2 Spiderlings to fight for the Brood.
Spiderling
2j5b01x.jpg

30-37
200

Broodqueen
2vnifj9.jpg

125-300
3000
25%
  • Incapacitating Bite

  • Attack slows target by 20% for 2 seconds.
  • When a Broodqueen dies, it creates an egg
    that will hatch into a Broodqueen.
Broodqueen's Egg
6tdd7a.jpg

1500

  • Spell Immunity

  • Destroy the egg to completely kill a Broodqueen.
Flamereaver Necrolyte
29kq936.jpg

40-55
550
500
33%
  • Inferno
  • Evasion

  • Calls an Infernal down from the sky, dealing 130 damage and stunning enemy land units for 1.5 seconds in an area. The Infernal lasts 30 seconds.
  • Has 35% chance to avoid an attack.
Infernal
293j4lj.jpg

50-60
1000

  • Spell Immunity

Elder Jungle Hulk
141uop2.jpg

200-300
1500
500
50%
  • Breath of Fire

  • Breathes a cone of fire at enemy units when attacked, dealing 250 initial damage, and 100 fire damage for 5 seconds.
Crumbling Golem
2yzmvih.jpg

242-262
2400
45%
  • Spawn Golem Chunk

  • Splits into 3 Golem Chunks when killed.
Golem Chunk
2yzmvih.jpg

242-262
900
45%
  • Spawn Golem Splinters

  • Splits into 3 Golem Splinters when killed.
Golem Splinters
2yzmvih.jpg

130-142
320
30%

Small Spitir Bear
10zbl2e.jpg

135-180
1400

Large Spitir Bear
10zbl2e.jpg

205-250
1800

Bear Chieftain
15whq93.jpg

350-400
5000
300

  • Bloodlust

  • Incites a frenzy in a friendly unit, increasing its movement speed by 50 and attack speed by 12% for 30 seconds.
Enraged Bear
2ljns4m.jpg

180-230
10000
1000

  • Frenzy
  • Earthshock
  • War Drum

  • Increases attack speed by 400.
  • Slams the ground, dealing 200 damage and slowing the movement and attack rate of nearby enemy units by 40% for 5 seconds.
  • Increases attack damage of neary friendly unit
    in 600 radius by 100%.
Abomination
2vwy0j7.jpg

450-575
25000
1500
50%
  • Meat Hook
  • Disease Cloud
  • Dismember

  • 2 Abominations will spawn at different locations in the entire wave. The towers and artifact aren't their primary objective, instead they will try to seek out the heroes. Stuns should be used to interrupt Abomination out of Dismember, or magic immunity onto caught allies to prevent them from taking damage as a full channeling will kill any hero.
Nerubian Seer
hx419s.jpg

70-90
700
400

Nerubian Queen
2pseuxu.jpg

100-120
1200
500

Archnathid Overlord
zlt6vb.jpg

100-110
1000
200
30%
  • Burrow

  • Burrows into the ground and tunnels forward, dealing 220 damage and stunning enemy units above him for 1.5 seconds as he resurfaces.
Ice Troll Warlord
2hx0xtj.jpg

150-200
10000
25%
  • Cleaving Attack
  • Endurance Aura

  • Each attack deals 20% damage to enemy units in 150 radius.
  • Increases nearby friendly units' movement speed by 50%.
Ice Troll Ranger
10p7syp.jpg

150-200
6000
50%
  • Ensnare

  • Causes a target unit to be bound to the ground so that it cannot move. Lasts 5 seconds.
Ice Troll Pritest
20kudsh.jpg

100-150
8000
75%
  • Heal

  • Heals a target friendly unit for 250 hit points.
Storm Lizard
24qtsop.jpg

100-120
8000
50%

  • Only attack building.
Snow Satyr
t5k3o5.jpg

110-120
750
1000
30%

Frost Wyrm
295re40.jpg

120-150
2000
1000
33%
  • Frost Attack

  • Adds a cold effect to this unit's attacks that slows enemy units' movement speed by 50%.
Magnataur Destroyer
2ijq4b4.jpg

55-80
2500
25%

  • Only attack building.
Ghoul
2dm9frk.jpg

90-100
1000
50%

  • Lich King's minion.
Skeleton Warrior
25rjfw5.jpg

75-85
1200
75%

  • Lich King's minion.
Sapphiron
295re40.jpg

120-130
50000

  • Frost Attack
  • Breath of Frost
  • Blizzard

  • Adds a cold effect to this unit's attacks that slows enemy units' movement speed by 50%.
  • Breathes a cone of fire at enemy units, dealing initial 300 damage, 250 ice damage for 5 seconds.
  • Calls down 5 freezing ice shard waves; each wave deals 150 damage to units in an area.
Wraith
242tkpt.jpg

150-160
10000
50%
  • Blizzard

  • Calls down a wave of ice shards that damage units in an area, deals 180 initial damage and 225 damage for 3 seconds.



Creep's health
Creep's damage
Gold coin's value
Easy
50%
50%
100%
Normal
100%
100%
100%
Hard
150%
100%
125%
Insane
200%
100%
150%

AI MODE
- The Leader is set to be Player 2's hero by default, by using magical circle, The Leader can decide the action of AI, order them to follow, patrol a target point or guard the Artifact.
- If a Leader dies, a new Leader will be chosen randomly from other user's Hero.
- Any player can claim the right to be The Leader. Just using your Magical Circle.
- To balance the stupidity of AI, items will be given to them and ignore their gold.

CREDITS
CHANGE LOG

- Valve for Dota 2 and Wraith-Night.
- GhostThruster for Marine model from Starcraft II.
- Kwaliti for Lich King model and Icecrown UI.
- leonguyen112 for Item system.
- looking for help for Physical Damage Detection.
- WILL THE ALMIGHTY for some explosion models (best is the nuclear explosion).
- UgoUgo for Meteor Strike model (Just like Age of Mythology...awesome).
- Paladon for Jump system, Knockback system and Telekinesis spell.
- Frankster for potion models.
- DeathChef for Selection Circle.
- dark09cry for Meat Hook ability.
- Bribe for Items Cleanup system.
- rev36, Owa for Cooldown UI.
- BPower for Auto Pickup System.
- Pyritie for ice cube model.
- All icon, model makers and tutorials on hiveworkshop.


PeeKay, CRAZYRUSSIAN, MortAr, Hellx-Magnus, Kimbo
Static, Darkfang, -Berz-, viiva, Goos
Apheraz Lucent, Illidan_09, kola,...






- Uploaded on Hive.


- Changed minimap preview and loading screen.
- Rescaled time per wave in some rounds.
- Fixed Muradin's damage problem when using ultimate.


-Remade the story and final round with the Lich King.
-Added bonus cinematic (just a simple one).


-Added a new round including 2 new creeps.
-Made a little change on battlefield.


-Added 2 heroes: Warrior of The Wind and Elemental Master.
-Changed map's appearance.
-Replaced Fire Spirit's 2nd skill.


-Fixed problem with spells using damage detection system (I hope):
+Ultimate Protection (Centrius)
+Shadow Strike (Warden)
+Spirit of Wind (Ronin)




-Added new hero: Chen Stormstout.
-Added a new way to revive heroes: use Revive ability to destroy the tombstone, your allied hero will be revived.
-If there's no living hero, the game will end.


-Removed Chen Stormstout from hero pool.
-Fixed hero revive system.
-Added new items.


-Added new items.
-Chen Stormstout has returned.
-Fixed the problem with Rexxar's ultimate.
-Changed the UI and Command icons.


-Added new items.
-Made some changes in gameplay.


-Made some changes in gameplay.
-Removed Chen Stormstout from hero pool (again).


-Added new heroes.
-Removed some memory leaks.


-Added Meat Hook ability to the Abominations in round 10. Makes this unit more danger.
-Removed some memory leaks.


-Added new round with 3 types of Troll.
-New hero: Alchemist, and the return of Chen Stormstout (again and again).
-New item (just one).
-Reworked some abilities.
-Removed some memory leaks.


-Added 3 new heroes.
-Reworked many abilities.




-Added 2 new heroes.
-Reworked Grom's skill set.


-Added new hero: Berserk Rider.
-Heroes have fixed ability: Marine, Crypt Lord, Thrall, Furion...


-Added new item: Frostbitten.
-Fixed the problem of Furion's ultimate.


-Added new hero: Spirit of Magic
-Gold coin's value is shared to all players.
-Changed Staff of Spellcaster's name to Arcanester's Staff, also changed its passive effect: Increases the wielder's magic damage to 30/50%.
-Vacuum and Pull of Destruction are working now (I hope so).
-Gold sharing problem is fixed (I hope so).


-Added new hero: Spirit of Water
-Changed Staff of Spellcaster's passive effect: Increases magic damage based on the wielder's current level multiply by 2/3%.
-Removed some memory leaks.
-Gold sharing problem is fixed (I'm sure now).


-Fixed leaking frostball from Lich.
-Removed some memory leaks.
-Added new spell to Crypt Lord.
-Added Revive spell to your Magical Circle: use it to immediately revive your hero without your teammate's help, but you CANNOT use it twice.
-Added a new big creep, you can meet it in the last wave of round 1. So now you can totally lose from the first round.
-Rescaled gold coin dropping percent of some creep. You can have more gold in some very first rounds.
-Naisha's Esclipe is now ultimate, Starfall is a normal spell.
-Decreased damage by 20%, armor, health regen by 50% of the 3 Trolls and Storm Lizard in the "Ace of Trolls" round.
-Fixed:
+ Turned on the day/night circle.
+ Some creeps couldn't drop gold coin (now they can).


-Added new hero: Tinker


-The host (Player 2-Blue) can select game mode by pressing "ESC".
-Fixed some spell which didn't work correctly.
-Improved Holy Knight's abilities.


-Added 5 new items:
+Helm of Berserker
+Assassin's Rapier
+Soul Stone
+Ring of Igniter
+Igniter's Shield
-Changed the recipes of some items, improved their descriptions.


-Added a new Altar including 4 news heroes.
-Added new item: Plate of War.




-Added new hero: Infernal Juggernaut.
-Fixed some problems with spells.


-Added new hero: Siege Tank.
-Glaive of Alliance is now Agility hero.
-Fixed some problems with spells.


-Fixed some triggers.
-Kodo Beast now shows its run animation when dashing.


-Added new hero: Falstad - Gryphon Rider from Heroes of the Storm.


-Added 2 new heroes: Faerie Dragon and Demon Hunter.
-Added new command to random or repick a hero.


-Added the AI System.
-Added Auto Pickup system.


-Well...I don't remember what I have changed (busy with my new map).


-Added new hero: Gar'Thok.
-Increased gold coin dropped rate.
-Reduced exp gained by AI.
***Version 5.7a***
-Fixed some problem with Gar'Thok strength system.
-Removed some leaked dummy while playing Sage Grimwolf.


-Added new hero: Queen of Blades.
-AI MODE:
+AI can revive their allies.
+Increased exp rate while playing with AI.


-Reworked Grom's ultimate.
-Added a new round with 2 types of creep. Check it out at Round 12.
-AI MODE:
+You can decide the action of AI by using Magical Circle.



-Reworked some creeps at late game.
-Added new hero: Revenant of Death (48 heroes in total).
-Added new round: War Chase! (15 normal rounds in total).
-Added new items: Hallberd and an upgrade: Gorehowl.
-Orb of Lighting and Thunder Guard are no longer orb effect.


-The top left way is moved a little to the left.
-Added new hero: Pandaren Earth Master.
-Removed some memory leaks.


-Added new hero: Pandaren Fire Master.
***Version 6.2.1***
-Fixed the problem while using Fire Pandaren's Burning Roller with other ability.
-Removed some memory leaks.
***Version 6.2.2***
-The map is now smaller >>> Minimap is bigger.
-Increased power for some creeps from round 11th to 14th.


-Added 9 heroes in AI mode.
***Version 6.3.1***
-Apply an upgrade for tower each time a new round start.
+100HP per round.
+5 damage per round.
-Remade Siege Tank's Roller spell, and some spell adjustment with Gyphon Rider, Grand Marshall, repaired Samuro's Bladestorm that has been broken in v6.3.
***Version 6.3.2***
-Fixed the problem with Siege Tank's Roller.
***Version 6.3.3***
-Remade Arthas's ultimate.
***Version 6.3.4***
-Remade Mortal Team's 2nd skill and improved 3rd skill.


-Added new hero: Pandaren Storm Master.
-Mortal Team: Improved 2nd skill.


-Modified heroes: The Admiral, Keeper of the Grove, God of Thunder, Gar'Thok...
-Improved AI: they can cast spell frequently.
-Added new heroes for AI: The Admiral, God of Thunder, Keeper of the Grove, Warrior of the Wing.
-Remade the final battle:
+Round 01: The Lich King (with new spell).
+Round 02: Sapphiron (with new spell).
+Round 03: The (even stronger) Lich King.
-Improved the intelligence of some monsters.




MY NOTES - New Update
***Version 6.5***
- Modified heroes: The Admiral, Keeper of the Grove, God of Thunder, Gar'Thok...
- Improved AI: they can cast spell frequently.
- Added new heroes for AI: The Admiral, God of Thunder, Keeper of the Grove, Warrior of the Wing.
- Remade the final battle:
+Round 01: The Lich King (with new spell).
+Round 02: Sapphiron (with new spell).
+Round 03: The (even stronger) Lich King.
- Improved the intelligence of some monsters.
----------------------------------

A NEW UPDATE AFTER A YEAR, HOPE YOU GUYS STILL REMEMBER THIS! =)


Keywords:
hero, defense, dota 2, wraith, night, frost, icecrown, lich, king
Contents

Treasure Hunter's Defense v6.5 (Map)

Reviews
01:59, 31st Dec 2014 StoPCampinGn00b: I've played the map 6 times with some friends. I don't have time for a review, but the map is definitely approvable.
Level 28
Joined
Aug 7, 2015
Messages
602
Updated. That's good, but I have a question:

Some items can't be found/ combined. Just like the "Advanced Ring of Inner Power", I don't managed to found it, but I found Improved, Normal and another one(I forget what's its name, however I bought and tested all, but it doesn't seems to be work.)
 
Level 1
Joined
Feb 25, 2016
Messages
1
I and my friends have done this map in hardest mode today.
I am fucking love this map!!!!!. It's the best map i ever played, but it's not so hard to win.
Hope u can make more chagelles, more rounds, more bosses, more items or anything...
Thaks you so much!
 
Level 8
Joined
Mar 16, 2014
Messages
250
When i try to create this map on lan it says 'the map file name is too big, or contains invalid characters'

in single player it works fine.
plz help
 
Level 6
Joined
Aug 19, 2014
Messages
72
sorry about this! I'll fix this right away!

***I have found the problem. Just rename the name of the map file to something shorter like "Frostnight", then you can host it. Good luck!***
 
Last edited:
Level 1
Joined
Oct 17, 2015
Messages
1
(Maybe)Bug Report: I'm playing single player mode right now and for some reason I got random items out of nowhere. To be precise, items will auto complete during a round (ie: I was playing marine and trying to rush iceblade, so I bought spike of agility before round 2, after that when I checked my items suddenly there's a shiny new fire & ice).
 
Level 1
Joined
Oct 16, 2015
Messages
283
seems ineteresting but what doesnt fit right for me is the fact that there are too many heroes, i mean, you could have less heroes but with more detailed/in depth and diversive skills. More skills for each hero and skills that depend on attributes and stats such as STR, Armor, HP etc.
 
Level 6
Joined
Aug 19, 2014
Messages
72
Hey I hope you plan on making more hero survivals, this map really is great. I did notice a bug though. Randomly we would sometimes get our items to multiply.
Sorry I'm very busy right now so there won't be anything soon. I have worked on version 6.6 and don't even have time to finish it or fix any bug.

But anyway thank you for your support!
 
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