I don't think this would work if I want just some one unit to not be able to get in while others still can.Remove the ability for that transporter unit for sometime...
in ships for example, remove temporarily the Cargo Hold & Load ships ability...
Ok yea, but can I still return the unit to it's original position before it went in? I mean the in and out thing shouldn't take more than 0 seconds or it could bug.Action order is under Unit - Issue Order Targeting A Unit
Unload
Events
Unit - A unit Is loaded into a transport
Conditions
Your Condition
Actions
Unit - Order TransportUnit to Unload (Triggering unit)
Go to your Unit in the Object editor, scroll to Stats - Transported Size, Shift + Enter and type "-1". It won't load the unit within.
Sounds interesting, will this classification have any other effects?Just put to your unit-type that couldn't go inside a transport the "suicidal" classification like the goblin sapper.