This is My first Skin! and my First Ground Tile!
The way this works, is: you import over some ground texture any one doesn't matter, the only thing that matters is its not: a cliff tile, a basic dirt tile, or a number 2 tile (represented by the tiles picture as either a 1, or a 2) and don't use ''Sunken Ruins Dark Grass'' tile either, you need that as a cover up tile for the edges.
This skin's only purpose, was to make realistic, trajectory trigger friendly, deep looking...shallow water.
There are bugs to due with trajectory triggers such as:
http://www.hiveworkshop.com/forums/spells-569/gui-bullet-arc-missile-system-v1-02-a-157856/?prev=search%3DArc%2520System%26d%3Dlist%26r%3D20
in deep water, but not in shallow water.
but most large scale units cannot be fully submerged under shallow water without seeping into the ground tile underneath you're shallow water, and becoming invisible, such as OlofMoleMan's Mosasaur in the right hand side of the screen shot.
my texture, alphas out, what ever ground tile you replace it with. I will be building a tutorial of how to most effectively use this skin soon.
Inspired by Razor21's: http://www.hiveworkshop.com/forums/spells-569/epic-animation-viewer-v1-5-a-200976/
Ground tile underneath the main center of the map, I created a fully alpha channeled out version. to make large units be capable of being seen even when fully submerged, allowing for more realistic water.
THE CATCH: you need to use some type of alpha channeled over lapping terrain texture, such as: Sunken Ruins Dark Grass, other wise you'll see the gross black box that which this texture is.
ANOTHER CATCH: some units ''Amphibious'' animations such as the large naga Myrmidon, Royal Gaurd, and a few others, look weird in this shallow water with this tile underneath because blizzard is dumb and made their amphibious animations have there tails mutated into short stubby dumb looking things.
this texture allows you to make realistic looking shallow water, trigger friendly water, and at the same time not have to cover you're entire freeeking map in water doodads to have archery triggers and stuff. useful if you're map is 50% or more water like mine will be, but uses 3-Dimensional Trajectory Triggered missile spells like mine dos. if you're map has neither, then this skin may not be useful to you.
Credits to OlofMoleMan for his giant scary dinosaur as I would be forced to use some other lame blizzard unit for the screen shot. me for this texture, and both NFWar's and Razor21's maps iv linked as Examples. the maps are both very neat and both worthy of at least looking at once.
Keywords:
Transparent Ground Tile, Invisible Tile, Alpha'd out Tile, All Hail Zimzizarooism