- Joined
- Jul 10, 2012
- Messages
- 12
hey hivers! im trying to make the trigger about transition among map using this
http://www.hiveworkshop.com/forums/general-mapping-tutorials-278/transitions-among-campaign-maps-6283/.I have follow everything this trigger taught,what I can do now is I can make it from map 1 to map 2 to map 3. Another 1 is from map 3 to map 1. I cant make the trigger works from map 2 to map 1,map 3 to map 2 and map 3 to map 1. So if anyone found a bug,there is a file attached below here. Here is my trigger:
http://www.hiveworkshop.com/forums/general-mapping-tutorials-278/transitions-among-campaign-maps-6283/.I have follow everything this trigger taught,what I can do now is I can make it from map 1 to map 2 to map 3. Another 1 is from map 3 to map 1. I cant make the trigger works from map 2 to map 1,map 3 to map 2 and map 3 to map 1. So if anyone found a bug,there is a file attached below here. Here is my trigger:
-
Map Init
-
Events
-
Map initialization
-
-
Conditions
-
Actions
-
Game Cache - Create a game cache from CommonCache.w3v
-
Set CommonCache = (Last created game cache)
-
Set LoadingFrom[1] = FromMap1 <gen>
-
Set LoadingFrom[3] = FromMap3 <gen>
-
Set Map2NewGame = False
-
Trigger - Turn off (This trigger)
-
Trigger - Run Load <gen> (ignoring conditions)
-
-
-
Sub Starts
-
Events
-
Game - A saved game is loaded
-
-
Conditions
-
Actions
-
Game Cache - Create a game cache from CommonCache.w3v
-
Set CommonCache = (Last created game cache)
-
Trigger - Run Load <gen> (ignoring conditions)
-
-
-
Go To Map 1
-
Events
-
Unit - A unit enters ToMap1 <gen>
-
-
Conditions
-
((Entering unit) is A Hero) Equal to True
-
-
Actions
-
Set LeftFromMap = 2
-
Game Cache - Clear all labels of Units in CommonCache
-
Game Cache - Store (Entering unit) as Hero of Units in CommonCache
-
Game Cache - Store (Life of (Entering unit)) as HeroLife of Units in CommonCache
-
Game Cache - Store (Mana of (Entering unit)) as HeroMana of Units in CommonCache
-
Game Cache - Store LeftFromMap as LeftFromMap of Variables in CommonCache
-
Game Cache - Store Map2NewGame as Map2NewGame of Variables in CommonCache
-
Game Cache - Save CommonCache
-
Unit - Remove (Entering unit) from the game
-
Game - Save game as Saves\TransTutMap2.w3z and load Saves\TransTutMap1.w3z (Skip scores)
-
-
Load
-
Events
-
Conditions
-
Actions
-
Game Cache - Reload all game cache data from disk
-
Set LeftFromMap = (Load LeftFromMap of Variables from CommonCache)
-
Set Map3NewGame = (Load Map3NewGame of Variables from CommonCache)
-
Game Cache - Restore Hero of Units from CommonCache for Player 1 (Red) at (Center of LoadingFrom[LeftFromMap]) facing 0.00
-
Unit - Set life of (Last restored unit) to (Load HeroLife of Units from CommonCache)
-
Unit - Set mana of (Last restored unit) to (Load HeroMana of Units from CommonCache)
-
-
-
Map Init
-
Events
-
Map initialization
-
-
Conditions
-
Actions
-
Game Cache - Create a game cache from CommonCache.w3v
-
Set CommonCache = (Last created game cache)
-
Set LoadingFrom[1] = From Map 1 <gen>
-
Set LoadingFrom[3] = From Map 2 <gen>
-
Set Map3NewGame = False
-
Trigger - Turn off (This trigger)
-
Trigger - Run Load <gen> (ignoring conditions)
-
-
-
Sub Starts
-
Events
-
Game - A saved game is loaded
-
-
Conditions
-
Actions
-
Game Cache - Create a game cache from CommonCache.w3v
-
Set CommonCache = (Last created game cache)
-
Trigger - Run Load <gen> (ignoring conditions)
-
-
-
Go To Map 1
-
Events
-
Unit - A unit enters To Map 1 <gen>
-
-
Conditions
-
((Entering unit) is A Hero) Equal to True
-
-
Actions
-
Set LeftFromMap = 3
-
Game Cache - Clear all labels of Units in CommonCache
-
Game Cache - Store (Entering unit) as Hero of Units in CommonCache
-
Game Cache - Store (Life of (Entering unit)) as HeroLife of Units in CommonCache
-
Game Cache - Store (Mana of (Entering unit)) as HeroMana of Units in CommonCache
-
Game Cache - Store LeftFromMap as LeftFromMap of Variables in CommonCache
-
Game Cache - Store Map3NewGame as Map3NewGame of Variables in CommonCache
-
Game Cache - Save CommonCache
-
Unit - Remove (Entering unit) from the game
-
Game - Save game as Saves\TransTutMap3.w3z and load Saves\TransTutMap1.w3z (Skip scores)
-
-
-
Go To Map 2
-
Events
-
Unit - A unit enters To Map 2 <gen>
-
-
Conditions
-
((Entering unit) is A Hero) Equal to True
-
-
Actions
-
Set LeftFromMap = 3
-
Game Cache - Clear all labels of Units in CommonCache
-
Game Cache - Store (Entering unit) as Hero of Units in CommonCache
-
Game Cache - Store (Life of (Entering unit)) as HeroLife of Units in CommonCache
-
Game Cache - Store (Mana of (Entering unit)) as HeroMana of Units in CommonCache
-
Game Cache - Store LeftFromMap as LeftFromMap of Variables in CommonCache
-
Game Cache - Store Map3NewGame as Map3NewGame of Variables in CommonCache
-
Game Cache - Save CommonCache
-
Unit - Remove (Entering unit) from the game
-
If (All Conditions are True) then do (Then Actions) else do (Else Actions)
-
If - Conditions
-
Map2NewGame Equal to True
-
-
Then - Actions
-
Game - Save game as Saves\TransTutMap3.w3z and change level to Test Trans 2.w3x (Skip scores)
-
-
Else - Actions
-
Game - Save game as Saves\TransTutMap3.w3z and load Saves\TransTutMap2.w3z (Skip scores)
-
-
-
-
-
Load
-
Events
-
Conditions
-
Actions
-
Game Cache - Reload all game cache data from disk
-
Set LeftFromMap = (Load LeftFromMap of Variables from CommonCache)
-
Set Map2NewGame = (Load Map2NewGame of Variables from CommonCache)
-
Game Cache - Restore Hero of Units from CommonCache for Player 1 (Red) at (Center of LoadingFrom[LeftFromMap]) facing 0.00
-
Unit - Set life of (Last restored unit) to (Load HeroLife of Units from CommonCache)
-
Unit - Set mana of (Last restored unit) to (Load HeroMana of Units from CommonCache)
-
-
Attachments
Last edited: