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Trainning Dummy v1.1

I have seen some trainning dummy here, but with out animations it looks like somehow useless to me. This is just simple done models, but with animations.
I think it can be very usefull for most of this ORPG maps.
Credits, comments, etc
Update: Fixis suggested by retrosexual, now two models with and with out glow.
Fixed almost all animations.
Give credits to ReroSexual to.

Keywords:
dummy, trainning, attack, wooden, wood, upgrade, work, hammerfist, wow, world of warcraft
Contents

Trainning Dummy v1.1 (Model)

Trainning Dummy v1.1 (Model)

Reviews
22:46, 18th Oct 2012 Kwaliti: It's useful, alright.
Level 5
Joined
Aug 16, 2012
Messages
143
Reminds me of training dummy in Echo Isles.. Good job anyway :)
 
Last edited:
Level 9
Joined
Jan 12, 2010
Messages
454
On a related no this kind of training dummy is known as a Quintain, its meant to swing around with its weapon (usually a flail) after you hit it's shield, its used mostly by horseman learning to use a lance from horseback, more for jousting practice then anything. :grin:

Over all it has a very trollish feel, and its good, but needs a little work. A larger/better weapon, a better shield and perhaps a cloak to drape on the body would be nice.

3/5 as it stands, easy 4/5 with just a few minor changes, and if it could be partially animated it be an 5/5 easily. :thumbs_up:
 
This is cool, but what's up with the half of an arrow in his hand?

You should give it a mace or flail. I know your point of a small weapon was to make it look less threatening as a dummy, but an arrow is both dangerous, as it can kill the practicing person, as well as not very cool-looking, while a mace or flail would be dangerous, but not fatal, and would look very cool.

A mace would be easier, since it wouldn't require animation. But a Flail would be freakin' awesome, if you animated it to hang during stand, and fly around during Stand Hit.

A cape that waves when the dummy is hit would be neat as well.


Overall, it's a pretty simple but cool model, 3/5. It can be pretty useful.

I'll raise it to a 4/5 if you give it a mace. If you give it a cape or flail, or both, that are animated with a stand hit animation, I'll give it a 5/5.
 
Level 4
Joined
Oct 7, 2012
Messages
120
At first I thought this was really good then I looked closer and saw an arrow instead of a real weapon and was a little disappointing. Please fix?
3/5
 
making hammer for this weak dummy, is I think somehow not realistic, entire dummy will broke while just standing xD, but I am thinking about adding wooden sword and chect, maybe will change shield.

A mace is not a hammer, it is a stick with a ball on the end of it, smaller than a club, and usually lighter than even a sword.

150533-we_studded_mace_large.jpg
 
It is not arron, it is spear.

About mace I will add it

The current weapon is about the length and thickness of a pencil. That's too small to be an arrow, let alone a spear. And it doesn't even go through the hand, it just randomly stops at the person's palm. Normally, when holding a rod-shaped object, part of the rob would be on the other side of the hand.

But it's good to hear that you will make a mace, which will significantly improve the model.
 
Level 3
Joined
May 24, 2017
Messages
12
I used it as a monster lure type ward. The hero summons it and it periodically cast taunt. Looked great in game.
Also, odd way to learn that the caster of Taunt need to be able to move for the spell to work...
 
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