[+]Starting Locations: The starting locations are strategically placed.
[+]Destructible Placement: A good destructible/doodad placement.
[+]Collision-Friendly: Collision in this map is certainly not a thing to worry about.
[+]Map Requirements: The map contains a valid name, an author name, and a description. Put your Melee maps in the Medieval / Warcraft category, though. I have changed this myself.
[+]Creep Choice: Good choice of creeps.
[+]Neutral Buildings: Fine choice and placement of neutral buildings.
[+]Resources: You get a lime plus here because I did not understand one thing: the resources are decently distributed, but the starting Gold Mines should have slightly less gold. With so many expansions, it would make more sense.
[+/-]Terrain: The shape was interesting, however, I found that it would have been more agreeable to have less water between the middle part and the players' bases. They are too distant. You could have also placed deep water in some places, I find that the mass of shallow water parts made the map too boring.
As for elevation and ground texture variation, I have also found that you could have done a better job in elevation, that's for the water part as well. The ground texture variation is weird but it's okay.
[-]Drops: Yes, it's a minus. I found that certain equal creep camps would not drop the same items. If you want different creep camps to drop different items, make a different choice of creeps.
You got 3 green points, however, two of the most important parts of a melee map did not receive a plus: those were
Terrain and
Drops.
My rating for this resource is 13/20, approximately
3 (Useful).
If you have questions or complains, post them in the
Map Resource Moderation.