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Track/Count Users

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  • Untitled Trigger 076
    • Events
      • Map initialization
    • Conditions
    • Actions
      • Player Group - Pick every player in (All players) and do (Actions)
        • Loop - Actions
          • If (All Conditions are True) then do (Then Actions) else do (Else Actions)
            • If - Conditions
              • ((Picked player) controller) Equal to User
              • ((Picked player) slot status) Equal to Is playing
            • Then - Actions
              • Set Players = (Players + 1)
              • Trigger - Add to Untitled Trigger 081 <gen> the event (Player - (Picked player) leaves the game)
            • Else - Actions
  • Untitled Trigger 081
    • Events
    • Conditions
    • Actions
      • Set Players = (Players - 1)
 
  • Untitled Trigger 076
    • Events
      • Map initialization
    • Conditions
    • Actions
      • Player Group - Pick every player in (All players) and do (Actions)
        • Loop - Actions
          • If (All Conditions are True) then do (Then Actions) else do (Else Actions)
            • If - Conditions
              • ((Picked player) controller) Equal to User
              • ((Picked player) slot status) Equal to Is playing
            • Then - Actions
              • Set Players = (Players + 1)
              • Trigger - Add to Untitled Trigger 081 <gen> the event (Player - (Picked player) leaves the game)
            • Else - Actions
  • Untitled Trigger 081
    • Events
    • Conditions
    • Actions
      • Set Players = (Players - 1)

Leaks not cleared...
 
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