Moderator
M
Moderator
12:18, 24th Feb 2016
HappyCockroach:
Although the quality of the model isn't bad, the fact everything that changes from one upgrade to another is what it features on top makes it a bit disappointing. But it has its uses. A few issues that might need fixing:
- Recommended fix - The particles at the death animation are too big and blurry at the moment. You could lower their size and increase their number, or choose a different particle texture.
- Recommended fix - The flag isn't correctly animated. It should have a wave-like movement. This image might help you fix it.
- Recommended fix - Try to add a stone arch around the door, or find another way to make it more attached to the tower, it looks a bit off from some angles.
- Required fix: at the death animation of the cannon tower it sinks on the floor then it comes back up. That must be a simple glitch in the keyframes.
As a sidenote, this campaign castle texture is widely overused. It was elected the "greatest texture for human buildings of all time" and since then all human buildings we see feature the same texture. That must create a boring atmosphere in-game. Try to use other textures as well next time.
That's it, basically. Waiting on the changes.
14:01, 26th Feb 2016
HappyCockroach:
It's nice that you fixed what was required, and improved it in some aspects too. The arch at the door looks good. The flag still isn't right. I've put up a sequence of frames and their animated gif to explain how you should animate it: (the line indicates the flag looked from above)
It's basically a wave movement with a fixed point. The oscilations tend to go 'forward' until the tip of the flag. Try to reproduce that. (You can do as many oscilations as you want, in my example there's only one)
And approved, it's an useful model.
HappyCockroach:
Although the quality of the model isn't bad, the fact everything that changes from one upgrade to another is what it features on top makes it a bit disappointing. But it has its uses. A few issues that might need fixing:
- Recommended fix - The particles at the death animation are too big and blurry at the moment. You could lower their size and increase their number, or choose a different particle texture.
- Recommended fix - The flag isn't correctly animated. It should have a wave-like movement. This image might help you fix it.
- Recommended fix - Try to add a stone arch around the door, or find another way to make it more attached to the tower, it looks a bit off from some angles.
- Required fix: at the death animation of the cannon tower it sinks on the floor then it comes back up. That must be a simple glitch in the keyframes.
As a sidenote, this campaign castle texture is widely overused. It was elected the "greatest texture for human buildings of all time" and since then all human buildings we see feature the same texture. That must create a boring atmosphere in-game. Try to use other textures as well next time.
That's it, basically. Waiting on the changes.
14:01, 26th Feb 2016
HappyCockroach:
It's nice that you fixed what was required, and improved it in some aspects too. The arch at the door looks good. The flag still isn't right. I've put up a sequence of frames and their animated gif to explain how you should animate it: (the line indicates the flag looked from above)


It's basically a wave movement with a fixed point. The oscilations tend to go 'forward' until the tip of the flag. Try to reproduce that. (You can do as many oscilations as you want, in my example there's only one)
And approved, it's an useful model.