Towers only attack units in a region.

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  • X
    • Events
      • Unit - A unit Is attacked
    • Conditions
    • Actions
      • If (All Conditions are True) then do (Then Actions) else do (Else Actions)
        • If - Conditions
          • (YourRegion <gen> contains (Triggering unit)) Equal to True
        • Then - Actions
          • Skip remaining actions
        • Else - Actions
          • Unit - Interrupt (Attacking unit)'s Attack
          • Unit - Order (Attacking unit) to Stop.
This is not optimal, but should do the trick for now.
 
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