Purpose
I am trying to trigger so that footmen can be on region 3 when entering region 2 only if there is a siege tower in region 1.
Problem
My units are suppose to end up in region 3 when they enter region 2 only if a special unit enters region 1.
Problem in more detail
I used triggers to make my footman instantly be at/on region 3 when they enter region 2 only if there was a siege tower in region 1. My footmen arrives at region 3 by entering region 2 without a siege tower present at region 1.
Trigger 1:
Events
Unit - A unit enters region 1 <gen>
Conditions
(Unit-type of (Triggering unit)) Equal to Siege Tower
Actions
Unit - Make (Triggering unit) face 90.00 over 0.00 seconds
Unit - Pause (Triggering unit)
Trigger 2
Events
Unit - a unit enters region 2
Conditions
(Unit-type of (Triggering unit)) Equal to Footman
Actions
Unit - Move (Triggering unit) instantly to (Center of region 3 <gen>)
Notes
I have no experience with JASS and variables.
If you can solve this problem, please post and be detailed; step by step and/or provide a picture showing how.
If you require additional information about the problem in order to help solve, please ask away. However, I really don't see the point because I provided as much as possible. Please don't ask stupid dumb questions like: is this "footman" a normal unit ? ref: defskull-second-post
If you can't solve this problem, please don't post. Complaining, providing little or general information is worse than not posting. e.g:
Question 1: How do I create a custom unit?
Post #1 by anon1: object editor. <--- provides little/general info = not wanted.
Post #2 by anon2: 1. Open World Editor (run as administrator). 2. Press F6 or click helmet icon located under module and this brings up object editor. 3. Under "Units"tab, right-click a folder and create custom unit. <---- provides detailed and step by step info = wanted.
I am trying to trigger so that footmen can be on region 3 when entering region 2 only if there is a siege tower in region 1.
Problem
My units are suppose to end up in region 3 when they enter region 2 only if a special unit enters region 1.
Problem in more detail
I used triggers to make my footman instantly be at/on region 3 when they enter region 2 only if there was a siege tower in region 1. My footmen arrives at region 3 by entering region 2 without a siege tower present at region 1.
Trigger 1:
Events
Unit - A unit enters region 1 <gen>
Conditions
(Unit-type of (Triggering unit)) Equal to Siege Tower
Actions
Unit - Make (Triggering unit) face 90.00 over 0.00 seconds
Unit - Pause (Triggering unit)
Trigger 2
Events
Unit - a unit enters region 2
Conditions
(Unit-type of (Triggering unit)) Equal to Footman
Actions
Unit - Move (Triggering unit) instantly to (Center of region 3 <gen>)
Notes
I have no experience with JASS and variables.
If you can solve this problem, please post and be detailed; step by step and/or provide a picture showing how.
If you require additional information about the problem in order to help solve, please ask away. However, I really don't see the point because I provided as much as possible. Please don't ask stupid dumb questions like: is this "footman" a normal unit ? ref: defskull-second-post
If you can't solve this problem, please don't post. Complaining, providing little or general information is worse than not posting. e.g:
Question 1: How do I create a custom unit?
Post #1 by anon1: object editor. <--- provides little/general info = not wanted.
Post #2 by anon2: 1. Open World Editor (run as administrator). 2. Press F6 or click helmet icon located under module and this brings up object editor. 3. Under "Units"tab, right-click a folder and create custom unit. <---- provides detailed and step by step info = wanted.
Last edited: