- Joined
- May 21, 2013
- Messages
- 1,637
I am not pro, so is not much the knoledge I can offer you,
1) Red creep, late marketplace may favour BM windwalk, in my experience , marketplace should have an orange creep. to reduce that advantage, so other races can use it sooner.
2) I always followed the rule of not put 2 charged to near each, if 1 player gets both, can be, important, I tend to scatter the charged.
3) First time seeing a tome of knoledge in a green, I only hope you are 100% sure about that
4) I always was used to put more gold in hard expansions as a prize for expand there first than the natural, I dunno orcs can late expand to a hard mine while hu always goes for the easy. and in terms of plays I always like to see un-predictive plays over predictive expandings.
Maybe I am wrong in all my points, so these are subjetive sugestions
very solid entry, is amazing, I really like it.
1) Red creep, late marketplace may favour BM windwalk, in my experience , marketplace should have an orange creep. to reduce that advantage, so other races can use it sooner.
2) I always followed the rule of not put 2 charged to near each, if 1 player gets both, can be, important, I tend to scatter the charged.
3) First time seeing a tome of knoledge in a green, I only hope you are 100% sure about that
4) I always was used to put more gold in hard expansions as a prize for expand there first than the natural, I dunno orcs can late expand to a hard mine while hu always goes for the easy. and in terms of plays I always like to see un-predictive plays over predictive expandings.
Maybe I am wrong in all my points, so these are subjetive sugestions
very solid entry, is amazing, I really like it.