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Tooltip Raw Codes

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I made a custom spell based off of Carrion Beetles, this new spell has more than 3 levels so I made a Carrion Beetle (Level 4) unit and modified the tooltip as needed. The issue is when I use <u000,mindmg1> and <u000,maxdmg1>. They display the values for the unit 'u000' is based off of (which happens to be the third level of the beetle). However <u000,realHP> works just fine with the custom unit.

Any thought on what to do?
 
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