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too many unit spawn

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Jul 8, 2009
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if too much unit spawn more than 200 it will make lag...how to fix this?spawn more than 200 but never lag how to do it?help me please
 
yeah more complex models im mass can make some lag (more so for old comps) the real problem is mass moving, doesnt work to well all being on 1 players team but like Anachron said they move with ease if they are on different players teams.

I have a map where i make alot of units (footmen) move all at once from all 12 teams, whats your option on this.
Is it better to pick all those footmen in 1 group and mass move them or to do a loop and pick all those in player and send them in 12 different groups separate. i figured it wouldn't matter either way (havent tested tho) (and removing leaks also of course either way)
 
iam found a post it help handle more thn 200 unit it is make by jass but now iam cant find the post.....
 
if too much unit spawn more than 200 it will make lag...how to fix this?spawn more than 200 but never lag how to do it?help me please

  • Lvl 1 spawn
    • Events
      • Time - Every 10.00 seconds of game time
    • Conditions
      • (Number of units in (Units owned by Player 11 (Dark Green))) Less than or equal to 100
    • Actions
      • Unit - Create 1 LvL 1 Rat Melle for Player 11 (Dark Green) at (Center of Spawn region 1 <gen>) facing Default building facing degrees
      • Unit - Create 1 LvL 1 Rat Melle for Player 11 (Dark Green) at (Center of Spawn region 2 <gen>) facing Default building facing degrees
      • Unit - Create 1 LvL 1 Rat Melle for Player 11 (Dark Green) at (Center of Spawn region 3 <gen>) facing Default building facing degrees
      • Unit - Create 1 LvL 1 Rat Melle for Player 11 (Dark Green) at (Center of Spawn region 4 <gen>) facing Default building facing degrees
      • Unit - Create 1 LvL 1 Rat Range for Player 11 (Dark Green) at (Center of Spawn region 1 <gen>) facing Default building facing degrees
      • Unit - Create 1 LvL 1 Rat Range for Player 11 (Dark Green) at (Center of Spawn region 2 <gen>) facing Default building facing degrees
      • Unit - Create 1 LvL 1 Rat Range for Player 11 (Dark Green) at (Center of Spawn region 3 <gen>) facing Default building facing degrees
      • Unit - Create 1 LvL 1 Rat Range for Player 11 (Dark Green) at (Center of Spawn region 4 <gen>) facing Default building facing degrees
      • Unit - Create 1 LvL 1 Rat Boss for Player 11 (Dark Green) at (Center of Spawn region 1 <gen>) facing Default building facing degrees
      • Unit - Create 1 LvL 1 Rat Boss for Player 11 (Dark Green) at (Center of Spawn region 2 <gen>) facing Default building facing degrees
      • Unit - Create 1 LvL 1 Rat Boss for Player 11 (Dark Green) at (Center of Spawn region 3 <gen>) facing Default building facing degrees
      • Unit - Create 1 LvL 1 Rat Boss for Player 11 (Dark Green) at (Center of Spawn region 4 <gen>) facing Default building facing degrees
 
Depends on the computer you are on.
Slow pcs can't handle that much.

Also it depends on the players (which is crazy).
If you give the units to 12 different players, it will not lagg that hard.
This is the way to deal with problem, but if you create too many unit in same screen you will see 'screen display error'
 
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