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Tomb With Corpse

A Tomb with a corpse inside! Also has flies :)

Can be used in horror maps. I might upload a normal one with a villager with no flies. :)

Special thanks to Misha and -Grendel for helping :)

update 1: After a long time, I figured to finish this model. Changed textures, added various animations.

update 2: Fixed model name, fixed some animations, hides the flies when closed.

update 3: Added the portrait version, which has no villager inside, its empty.


"Stand - 1" - Open Tomb
"Stand Alternate" - Close Tomb
"Spell" - from Lay Down to Sit up
"Spell Alternate" - from Sit up to Lay Down
"Morph" - Open Tomb to Close Tomb
"Morph Alternate" - Close Tomb to Open Tomb
"Stand Ready" - Sitting Up



205436-albums5880-picture69911.png
Top View

205436-albums5880-picture69910.png
Sitting Up

205436-albums5880-picture69956.png
Portrait Version


If you guys noticed, all of my models are based from shapes or original models. It means that I use mostly shapes like Spheres, squares, cubes, which I have a collection of, so I don't really make stuff from nothing(i dunno how), Like my Elevator, its based mostly from cubes, and squares, and my Bed, is only based, from cubes and a sphere,and like my Parachute is only based from half a sphere, and cubes.

So i kind of like improvise with those stuff. :p

Please give credits if used :)

Keywords:
Tomb, Dead, Undead, Decapitated, Headless, Corpse, Bury, Death, Coffin
Contents

Tomb With Corpse (Model)

Tomb With Corpse (Model)

Reviews
22:34, 18th Oct 2012 Kwaliti: This has great potential to become a really useful model. All you need to do is lower the guy so it actually looks like a casket with a body inside and if it's possible to animate the lid so there's an open and close...

Moderator

M

Moderator

22:34, 18th Oct 2012
Kwaliti:

This has great potential to become a really useful model. All you need to do is lower the guy so it actually looks like a casket with a body inside and if it's possible to animate the lid so there's an open and close animation.

EDIT: Alright, approvable, but do fix those little nuances Misha pointed out.
 

Gojira2000

G

Gojira2000

Looks more like a decapitated dead guy on a bench, IMO, but good job 3/5
 
You'll definitely need to lower it, as suggested above, and as you've said you'll do. I'll wait until then to rate it.

But it's already been done better before:

[thread=160469]Coffin by chilla_killa[/thread]

That one is animated, and people can just take any unit they want, use negative tilt values in the world editor, and place the unit in the coffin. They could also make it freeze in the beginning of its decay animation, and use triggers to move its body parts to fit.

Anyway, I guess people can sort of choose: Higher quality from chilla_killa's version, and convenience with this version, since it already contains a villager corpse.
 
Last edited:
You'll definitely need to lower it, as suggested above, and as you've said you'll do. I'll wait until then to rate it.

But it's already been done better before:

[thread=160469]Coffin by chilla_killa[/thread]

That one is animated, and people can just take any unit they want, use negative tilt values in the world editor, and place the unit in the coffin. They could also make it freeze in the beginning of its decay animation, and use triggers to move its body parts to fit.

Anyway, I guess people can sort of choose: Higher quality from chilla_killa's version, and convenience with this version, since it already contains a villager corpse.
Updated it now! With various animations! :)
 
Hmm.. I'm seeing some issues when the lid opens and closes, vertices on one side re-align to flat-ish, instead staying as they are.. try maybe re-rigging so that the geometry of the lid stays the same

the next thing you should do is to just rename animations to two sets, normal and alternate, with things like, 'first' and 'second' as suffix, no-one really needs to cast a spell to see the guy rise up :xxd:

and lastly, do hide the flies when the coffin is closed, and fix the internal name
 
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