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TOASTY! spell

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Level 5
Joined
Jun 18, 2006
Messages
139
In Mortal Kombat Scorpion takes off his mask to reveal a skull head that is on fire(doesnt have to be...), he then shoots a fireball at the ground under the enemy which lights the ground on fire along with the enemy.
I'm only looking for this to do nice damage, not quite kill the target, unless its got low enough health.

Could somebody make this?

Once again credit will be given
and thx to anyone who makes this
(if anyone makes it)
 
Level 4
Joined
Jan 14, 2006
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67
i think you can do it with triggers. i dont have the we here (in work)

event: <any>
condition: <any>
actions: create a doodad <fire> at center of <region>
unit-Set helth at 50%....

elles you can make so the fire does dmdg and then the trigger.

or you can make the units attack art(missile) to like orb of fire and the change the art-target <fire>

will change this wen i can. hope thats egonuf

srry 4 bad eng
 
Level 2
Joined
Dec 22, 2005
Messages
28
you forgot to remove doodad with that trigger Btw...if you want a simpler method just base it off a flame strike spell or even shadow strike then set the missile to the spawned effect flamethrower OR fireball OR Any of the building damage doodads.

As for flaming skull thing...SFX ftw.

Event-A unit begins casting a spell.
Conditions-Ability equal to = (spell name)
Actions-animation(i think) add special effect (fire effect) to (triggering unit's) head.

Dont know about the mask removal/skull, you may want to create a custom model for that because i dont believe it can be done with triggers/JASS
 
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