Moderator
M
Moderator
11:24, 7th Jun 2013
Orcnet: here's my criticism:
-creep difficulty is unbearable, even though its a 4v4, early creep outs is impossible because of high leveled creeps, about the creeps the dragon turtle and the revenant is not that strong enough to be singled as a creep camp, the dragon creeps are way stronger than them and those two only has the half of its statistics, so I advice you give them few creeps tucked along.
-terrain needs more polishing, it looks very flat and monotone the based layout of yours only needs some decor enhancing, you can follow some ideas to this map: http://www.hiveworkshop.com/forums/maps-564/ancient-warfield-234591/
-the waygates are useless, make some strategic explanation to that area right now it doesn't do anything, and the goblin shipyard has no creep guards
so overall you still need improvement, but the map link I showed in top of my comment can really help your ideas, for now rejected but you can vm/pm me when you update the map so I can turn it back to pending.
Orcnet: here's my criticism:
-creep difficulty is unbearable, even though its a 4v4, early creep outs is impossible because of high leveled creeps, about the creeps the dragon turtle and the revenant is not that strong enough to be singled as a creep camp, the dragon creeps are way stronger than them and those two only has the half of its statistics, so I advice you give them few creeps tucked along.
-terrain needs more polishing, it looks very flat and monotone the based layout of yours only needs some decor enhancing, you can follow some ideas to this map: http://www.hiveworkshop.com/forums/maps-564/ancient-warfield-234591/
-the waygates are useless, make some strategic explanation to that area right now it doesn't do anything, and the goblin shipyard has no creep guards
so overall you still need improvement, but the map link I showed in top of my comment can really help your ideas, for now rejected but you can vm/pm me when you update the map so I can turn it back to pending.