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Unit Group - Pick every unit in (Units owned by (Owner of (Triggering unit)) matching ((((Triggering unit) is A Hero) Equal to True) and (((Triggering unit) belongs to an enemy of (Owner of (Triggering unit))) Equal to True))) and do (Actions)
Loop - Actions
Unit - Create 1 normal dummy for (Owner of (Triggering unit)) at (Position of (Picked unit)) facing Default building facing degrees
i wanna create dummy position of all of my my enemy heroes then those dummies use slow skill them,so what's wrong there ?
whatever why do u need the check trigger unit is hero?
Set unitgroup = (Units in (Playable map area) matching (((Triggering unit) belongs to an enemy of (Owner of (Matching unit))) Equal to True))
Set unitgroup = (Units in (Playable map area) matching ((((Matching unit) is A Hero) Equal to True) and (((Triggering unit) belongs to an enemy of (Owner of (Matching unit))) Equal to True)))
maybe aura better with huge range and changed target allowed field: like organig, hero, enemies target, look like a debuff with huge aura range and dummy unit with expiration timer
Set globalslow = (Units in (Playable map area) matching ((((Triggering unit) belongs to an enemy of (Owner of (Matching unit))) Equal to True) and (((Matching unit) is A Hero) Equal to True)))
Unit Group - Pick every unit in globalslow and do (Actions)
Loop - Actions
Unit - Create 1 global dummy for (Owner of (Triggering unit)) at (Position of (Picked unit)) facing Default building facing degrees
Unit - Add Slow to (Last created unit)
Unit - Order (Last created unit) to Human Sorceress - Slow (Rally-Point of (Triggering unit) as a unit)
Unit - Add a 5.00 second Generic expiration timer to (Last created unit)
Well, there is a VERY easy way to do this instead of using that Trigger, which apparently, for some reason for me, it doesn't work, I would rather create a dummy with negative HP regen, and an aura skill that reduces enemy speed, based on Unholy Aura, check the attachment below, I use Slowed (Cold) Buff for the Aura. but it still uses a trigger to spawn the dummy, I don't attach condition in it, so it is modifiable for all of you
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