A lot has changed since I started that first thread, (which is now locked due to it being old), such as game mechanics, story, combat, menus, stats, equipment and so on.. The past month I have been working on organizing all of my game assets and starting to construct the world.
I wanted to share some info about it.
Pretty much a year ago, I posted these: http://imgur.com/a/OKCxK#0
A bit cartoony, "WoW like" in terms of graphic style, look, feel. Keeping true to the origins of WC3.
3 Months ago, I posted some of these WiP shots:
http://imgur.com/a/skOJB#3 of a starting island I was using to test some of my new mechanics for combat, camera, controls
2 weeks ago, I posted these: http://imgur.com/a/pVHtZ#0
the opening zone: The Smugglers Grotto. Since these shots were posted, I have completed the zone, and have been making preparations to show my current workflow in a long overdue video.
I plan on showing how I setup the initial flat terrain, did 'Whiteboxing' to mapout the generic layout/flow, carved the terrain, and moved into all the detail layers, finishing it off with all the particle FX, splatmaps, and extra fine detail to finish it off.
I am hoping within the next 2 weeks to finish off my NPC interaction, Quest system, and Quest logs. Then onto enemy AI, so the true internal testing can begin.
Edit:
http://imgur.com/a/5so0J - more images of the finished area
I wanted to share some info about it.
Pretty much a year ago, I posted these: http://imgur.com/a/OKCxK#0
A bit cartoony, "WoW like" in terms of graphic style, look, feel. Keeping true to the origins of WC3.
3 Months ago, I posted some of these WiP shots:
http://imgur.com/a/skOJB#3 of a starting island I was using to test some of my new mechanics for combat, camera, controls
2 weeks ago, I posted these: http://imgur.com/a/pVHtZ#0
the opening zone: The Smugglers Grotto. Since these shots were posted, I have completed the zone, and have been making preparations to show my current workflow in a long overdue video.
I plan on showing how I setup the initial flat terrain, did 'Whiteboxing' to mapout the generic layout/flow, carved the terrain, and moved into all the detail layers, finishing it off with all the particle FX, splatmaps, and extra fine detail to finish it off.
I am hoping within the next 2 weeks to finish off my NPC interaction, Quest system, and Quest logs. Then onto enemy AI, so the true internal testing can begin.
Edit:
http://imgur.com/a/5so0J - more images of the finished area
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