- Joined
- Apr 19, 2011
- Messages
- 1,331
So, i have that :
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Timer - Start (Load 10 of (Key (Triggering unit)) in Hash) as a Un coup timer that will expire in (Respawn_Time + ((Real((Hero level of (Triggering unit)))) x Respawn_Increment)) seconds
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Timer - Create a timer window for (Last started timer) with title Respawn time :
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Timer - Show (Last created timer window) for (Triggering player)