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Timeless Texturing #1 Dwemer Swordsman

Submitted by Misha
This bundle is marked as approved. It works and satisfies the submission rules.
My First submission to the Timeless Texturing event;
Dwemer Swordsman

(inspired by skyrim)

EDIT: having an update of this one, after much feedback from heinvers. hopefully its good to go.
important: this texture is meant to be used as an elite, bigger unit, because it has a lot of details.

enjoy and give credit to Misha if you use.

i hope both textures are good, because the optimized one constantly kept bugging in my game.. and i have no clue why.. S:
Contents

Timeless Texturing #1 Dwemer Swordsman (Texture)

Reviews
Heinvers
Required elements have been fixed. Very crisp and detailed texture Misha. Approved!
  1. Mister_Haudrauf

    Mister_Haudrauf

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    Nice to see it as an Uploaded final Texture instead of just WIPs.



    [off-topic]

    By the Way: Skyrim is a religion that should be real.

    [end off topic]
     
  2. aeman

    aeman

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    Mer used the term "Dwemer," roughly translated as "People of the Deep." The term also connoted "deep-delving," "profound," and "close-counseled." Men commonly refer to them as "Dwarves.
     
  3. Admiral Proudmoore

    Admiral Proudmoore

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    This is perfection.
     
  4. Misha

    Misha

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    Hmm.. make sure to enlarge a footman a bit if you're using the skin, folks 'u' it does gets a lill odd with the normal footman size ^^
     
  5. Dr Super Good

    Dr Super Good

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    I think you forgot to compress it... 600kb for 512*512 JPEG content BLP file is excessive. BLP lab reports that quality is set at 100%.

    I recommend using the Blizzard standard of 80% quality. This reduces file size to 200kb (1:3 reduction) with minimal loss in texture quality.
    What do you mean by this? Why cannot it be spammed?
     
  6. Misha

    Misha

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    Hm.. how was compressing done again? ^^ its been way too much time since i did anything with blps

    that is more because heinvers keeps saying i overdid the details <w< you can spam it all you want, i just want the thing approved as it is..
     
  7. ~Nightmare

    ~Nightmare

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    It's in the BLP Lab XD
     
  8. Misha

    Misha

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  9. Dr Super Good

    Dr Super Good

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    Fortunately texture size and frequency content has no impact on render performance as long as the GPU has sufficient memory (which all modern GPUs should have). Only reason people do not use BLP files bigger than 512*512 is that WC3 does not load higher resolution mipmap levels than that unless it is a tga file (uncompressed, file size too large to be practical).
     
  10. Misha

    Misha

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    @Dr Super Good Hmm.. I actually hope that Blizzard patches the game up to allow bigger resolutions and really do away with tga files.. well, imo
     
  11. Dr Super Good

    Dr Super Good

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    They do appear to be working on it. WC3 will now load BLP files with a dimension larger than 512 pixels, as opposed to before where it would fail to load such files. However it will not use mipmap levels larger than 512 in any dimension, meaning there is nothing to gain by using such files.

    It would be best if they added BLP2 support. Not only would this allow native use of World of Warcraft textures, but the BLP2 format supports many new types of pixel format such as real time compression as well as true uncompressed RGBA.
     
  12. Misha

    Misha

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    that's definitely an interesting thought
     
  13. ~Nightmare

    ~Nightmare

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    Hi! This is a pretty cool and detailed skin, however, I really prefer if you change the pale-yellow color to something more vibrant because it looks very unsaturated and dead. I like the concept and the creative use of alpha. Could use some little highlights and shading.
     
  14. Misha

    Misha

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    well, that 'pale yellow' is the exact color of Skyrim's Dwemer Armor, unless i don't see things the same way.. I could chat with ya in the PM and update it with you, but nowadays I have many other things to do..
     
  15. Heinvers

    Heinvers

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    Required elements have been fixed. Very crisp and detailed texture Misha.
    Approved!
     
  16. Misha

    Misha

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    erm.. what the heck happened to the smaller texture that i uploaded? was it bugged up or didn't even register as uploaded? oO
     
  17. Heinvers

    Heinvers

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    It was bugged so I had to remove it. What have you used for converting?

    Filesize is not a problem since new patch supports 128 mb maps on bnet.
     
  18. Misha

    Misha

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    I used blp lab.. i swear stuff keeps breaking on me..
     
  19. ~Nightmare

    ~Nightmare

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    Much much better. Amazing improvement.