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TilesetFuture.blp

Submitted by Jacky The turtle
This bundle is marked as substandard. It may contain bugs, not perform optimally or otherwise be in violation of the submission rules.
A Futuristic tileset i think i can be useful its not that great but... okej

Update1: * added more variation*

Keywords:
Future,Metal,dark,tile,tileset
Contents

TilesetFuture.blp (Texture)

Reviews
Moderator
18:40, 16th Feb 2011 67chrome: If you are going to make more tile variations I'm rejecting this for now, this section is meant for finished works rather than works-in-progress, though if you want feedback you can post a thread for this in the 2D art...
  1. 18:40, 16th Feb 2011
    67chrome: If you are going to make more tile variations I'm rejecting this for now, this section is meant for finished works rather than works-in-progress, though if you want feedback you can post a thread for this in the 2D art forums. As exciting as 18 variants for this tile is though, since you've only done one I'd recommend just having 2 variants and make this a size 1 tile (256x256), which mainly involves cutting off the 16 variants on the sides. I'd also recommend you download the WC3 image extractor or any tool available on this site that will allow you to browse the warcraft .mpq and look at the texture files there so you can see how the boarders on the man made tiles look and make appropriate edges for this. (Also, it would allow you to use any tile pathname you desire, rather than the two you listed).

    23:30, 17th Feb 2011
    67chrome: ^^refer to previous rating. With 18 variants you still have 10 to go.
     
  2. 67chrome

    67chrome

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    Why are you using a 512x256 skin for this? Why?
    Seriously, if you are only going for 1 tile variation make it a 256x256 skin...filling the optional 16 extra variations with the same variation is totally pointless, and makes the file considerably larger.
     
  3. Jacky The turtle

    Jacky The turtle

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    hmm thats right, i gonna make more tile variation
     
  4. Cavman

    Cavman

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    Looks like the edge areas are just kinda pure alpha. That cannot look good ingame.
     
  5. Krl70

    Krl70

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    This is actually quite good!
     
  6. Misha

    Misha

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    It's... not looking particulary futuristic.. and needs more variation.. maybe.. i dunno.. glowing "circuitry" lines?
     
  7. Jacky The turtle

    Jacky The turtle

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    Sounds like a Great idea Thank you Misha
     
  8. darkdeathknight

    darkdeathknight

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    You should post a WiP or something. If it isnt a CnP, then you should be happy, that means it is a good quality texture.
     
  9. Jacky The turtle

    Jacky The turtle

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    Well This is the first WIP [​IMG] The Solid form of The main tile
     
  10. 67chrome

    67chrome

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    the edges on inner-corner bends for the path is to dark, it doesn't fit in with the other road edges. The road tiles don't seem to line up and are varying sizes to, with how geometrical the original tile design is they really should line up.

    The 7 new tile variations are on the right track for more variation, but you still have 11 that look identical. You should do something with 10 of those.