TilesetFuture.blp

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A Futuristic tileset i think i can be useful its not that great but... okej

Update1: * added more variation*

Keywords:
Future,Metal,dark,tile,tileset
Contents

TilesetFuture.blp (Texture)

Reviews
18:40, 16th Feb 2011 67chrome: If you are going to make more tile variations I'm rejecting this for now, this section is meant for finished works rather than works-in-progress, though if you want feedback you can post a thread for this in the 2D art...

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18:40, 16th Feb 2011
67chrome: If you are going to make more tile variations I'm rejecting this for now, this section is meant for finished works rather than works-in-progress, though if you want feedback you can post a thread for this in the 2D art forums. As exciting as 18 variants for this tile is though, since you've only done one I'd recommend just having 2 variants and make this a size 1 tile (256x256), which mainly involves cutting off the 16 variants on the sides. I'd also recommend you download the WC3 image extractor or any tool available on this site that will allow you to browse the warcraft .mpq and look at the texture files there so you can see how the boarders on the man made tiles look and make appropriate edges for this. (Also, it would allow you to use any tile pathname you desire, rather than the two you listed).

23:30, 17th Feb 2011
67chrome: ^^refer to previous rating. With 18 variants you still have 10 to go.
 
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Jan 10, 2009
Messages
858
the edges on inner-corner bends for the path is to dark, it doesn't fit in with the other road edges. The road tiles don't seem to line up and are varying sizes to, with how geometrical the original tile design is they really should line up.

The 7 new tile variations are on the right track for more variation, but you still have 11 that look identical. You should do something with 10 of those.
 
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