1. Are you planning to upload your awesome model to Hive? Please review the rules here.
    Dismiss Notice
  2. Updated Resource Submission Rules: All model & skin resource submissions must now include an in-game screenshot. This is to help speed up the moderation process and to show how the model and/or texture looks like from the in-game camera.
    Dismiss Notice
  3. DID YOU KNOW - That you can unlock new rank icons by posting on the forums or winning contests? Click here to customize your rank or read our User Rank Policy to see a list of ranks that you can unlock. Have you won a contest and still havn't received your rank award? Then please contact the administration.
    Dismiss Notice
  4. We have recently started the 16th edition of the Mini Mapping Contest. The theme is mini RPG. Do check it out and have fun.
    Dismiss Notice
  5. Dismiss Notice
  6. The Highway to Hell has been laid open. Come along and participate in the 5th Special Effect Contest.
    Dismiss Notice
  7. Check out the Staff job openings thread.
    Dismiss Notice
Dismiss Notice
60,000 passwords have been reset on July 8, 2019. If you cannot login, read this.

Tidebaron

Submitted by dickxunder
This bundle is marked as approved. It works and satisfies the submission rules.
Hero-fied Naga Royalguard complete with teamglow and 2 dissipate anims one for land the other in water.

Give credit to me if you found use for it, I'm: dickxunder.
Dont forget to Do tell wat you think! ^_^

PS: disarming requests are welcome should one would like to use a weaponless Tidebaron in RPG maps, just PM to me ur e-mail add.

UPDATE:

Looks fix:
-Lowered the S-pads to the minimum possible, lowering further is limited by anim issues
-New weapon made. still i'll disarm it if requested coz that's easier than vice versa ~_^

Technical fix??:
- edit ---submerged plane confirmed uneccesary, at last its gone coz I hate it too grr
-Many other visibility issues including its teamglow appearing wrongly on water and a malfunctioning Dissipate Swim anim, all are totally fixed now.
-the filesize is like a little tiny bit smaller now, very minute change XD.

Keywords:
Naga, Royal Guard, Myrmidon, Hero,
Contents

Tidebaron (Model)

Tidebaron (Model)

Reviews
Moderator
21:57, 10th Nov 2008 Pyritie: WTF is this? 12th Nov 2008 Pyritie: Changes made, resource approved.
  1. ChaosWyrm

    ChaosWyrm

    Joined:
    May 3, 2008
    Messages:
    126
    Resources:
    0
    Resources:
    0
    I reckon he should carry either some bad ass trident or a long sythe thing. other then that its so awesome especially the back part.
     
  2. MGCǂSpectre

    MGCǂSpectre

    Joined:
    Feb 4, 2005
    Messages:
    3,007
    Resources:
    2
    Tutorials:
    2
    Resources:
    2
    Remove the plain you added, the one that cuts trhough his tail. That's what was not ok. The model is awesome, very good addition to the Naga and more royal-ful than the royal guard. Though the gold parts of his plated shoulders should rather match the gold color of his weapon or vice versa. Make the gold yellow same color, coz now it looks like a mix from diff units. 4/5
     
  3. Legion87

    Legion87

    Joined:
    Jan 16, 2008
    Messages:
    60
    Resources:
    0
    Resources:
    0
    Excellent model! Naga are my favorite and really the only race I like in WarCraft III. 5/5
     
  4. Misha

    Misha

    Joined:
    Jun 9, 2008
    Messages:
    7,225
    Resources:
    71
    Models:
    62
    Icons:
    1
    Packs:
    2
    Skins:
    4
    StarCraft II Resources:
    2
    Resources:
    71
    NAGAAAAAAAAA ^^
    anyway, the plane is really unnecesary and ruins the look plus, removing it will cut down on pollies xD yea funny xD
     
  5. Lambsauce

    Lambsauce

    Joined:
    Apr 12, 2008
    Messages:
    147
    Resources:
    0
    Resources:
    0
    OMFG amazing 999999999999999/10 just the wepon is wimpy, meanwhile hes a god!
     
  6. Anachron

    Anachron

    Joined:
    Sep 9, 2007
    Messages:
    6,221
    Resources:
    66
    Icons:
    49
    Packs:
    2
    Tools:
    1
    Maps:
    3
    Spells:
    9
    Tutorials:
    1
    JASS:
    1
    Resources:
    66
    Cool but to much kbs for normal maps x(
     
  7. Pyritie

    Pyritie

    Joined:
    Nov 26, 2006
    Messages:
    11,356
    Resources:
    60
    Models:
    30
    Icons:
    9
    Packs:
    3
    Skins:
    12
    Tools:
    1
    Maps:
    1
    Tutorials:
    4
    Resources:
    60
    You can't really see the plane ingame but you should still remove it.
     
  8. Ghost765

    Ghost765

    Joined:
    Jun 23, 2007
    Messages:
    3,162
    Resources:
    1
    Maps:
    1
    Resources:
    1
    just make a weaponless version one and tell people to attach their own weapons.
     
  9. quiesce

    quiesce

    Joined:
    Nov 10, 2008
    Messages:
    1
    Resources:
    0
    Resources:
    0
    i think i'm gonna love this.

    haha.

    awesome work bro.
     
  10. dickxunder

    dickxunder

    Joined:
    Sep 6, 2008
    Messages:
    55
    Resources:
    8
    Models:
    5
    Icons:
    3
    Resources:
    8
    :razz::razz: UPDATE!! Rename the earlier model and try it in-game, it is ABSOLUTELY NOT HARMFUL but ye may want to lolz at my inexpereince or use it in future tuts, credit the model to me for my... undoing?:xxd:

    About the update: I'm afraid of removing that stupid plane, (I hate it too :gg:) its attached to to an important looking mother bone. It will be submerged and totally void of existence coz that annoying plane is the only one present if submerged. I jus scared of the idea of having not a single face in a animation (stand swim alternate).

    I tried my best to make it least visible, even to the WC3 editorz and viewers, it only appears (exists invisible coz its one-sided) if it absolutely has to, and i think its in that one almost model-free anim: stand swim alternate.

    I explored many new things in making this model and im just glad my mistakes were fixable:infl_thumbs_up:

    Thx for the feedbacks and laser-targeted critiques :infl_thumbs_up: u always have the choice to ignore me but u didn't, thx guys:xxd:
     
  11. Misha

    Misha

    Joined:
    Jun 9, 2008
    Messages:
    7,225
    Resources:
    71
    Models:
    62
    Icons:
    1
    Packs:
    2
    Skins:
    4
    StarCraft II Resources:
    2
    Resources:
    71
    Make backup, remove plane, test the model with removed plane and you'll know if you screwed something =3 i do like that =3 i'm modeller too =3

    ~Misha~
     
  12. TheBlooddancer

    TheBlooddancer

    Joined:
    Jun 24, 2008
    Messages:
    2,908
    Resources:
    0
    Resources:
    0
    The grey doest really fit in all the gold and red.
     
  13. Anachron

    Anachron

    Joined:
    Sep 9, 2007
    Messages:
    6,221
    Resources:
    66
    Icons:
    49
    Packs:
    2
    Tools:
    1
    Maps:
    3
    Spells:
    9
    Tutorials:
    1
    JASS:
    1
    Resources:
    66
    But I like it how it is, I simply hate filesize.
     
  14. dickxunder

    dickxunder

    Joined:
    Sep 6, 2008
    Messages:
    55
    Resources:
    8
    Models:
    5
    Icons:
    3
    Resources:
    8
    I'd edit my last post but now wer in page 3!:razz::razz:

    Like magic, that submerge plane is GONE!! its just som leftover faces by blizzard perhaps?. also further fixed the last visibility issue with the weapon teamglow. This model is now free of my amateurish mistakes.

    I cant see the my updated and uploaded new screenie though but I assure you the spear has been replaced.:infl_thumbs_up:

    edit: I can see it now nvm
     
    Last edited: Nov 12, 2008
  15. Parrothead

    Parrothead

    Joined:
    Jun 10, 2007
    Messages:
    778
    Resources:
    10
    Maps:
    8
    Tutorials:
    2
    Resources:
    10
    Wow, that looks much better! 5/5

    EDIT: I have a small question though, could you possibly make a version without all the swim animations? They look great but they make the model have a higher size and therefore I can't use it in my project currently.
     
  16. Misha

    Misha

    Joined:
    Jun 9, 2008
    Messages:
    7,225
    Resources:
    71
    Models:
    62
    Icons:
    1
    Packs:
    2
    Skins:
    4
    StarCraft II Resources:
    2
    Resources:
    71
    an interesting thing......... you could that easily with magos model editor, just delete the anims =3
     
  17. Jack_Sparrow93

    Jack_Sparrow93

    Joined:
    May 9, 2008
    Messages:
    1,431
    Resources:
    6
    Icons:
    5
    Maps:
    1
    Resources:
    6
    Great model!
     
  18. Anachron

    Anachron

    Joined:
    Sep 9, 2007
    Messages:
    6,221
    Resources:
    66
    Icons:
    49
    Packs:
    2
    Tools:
    1
    Maps:
    3
    Spells:
    9
    Tutorials:
    1
    JASS:
    1
    Resources:
    66
    Can you please post me a model without all the swim animations? I don't have enough time to do that.
     
  19. THE_END

    THE_END

    Joined:
    Oct 7, 2006
    Messages:
    2,246
    Resources:
    0
    Resources:
    0
    I would've hoped there'd be some custom animations actually with this model
    ...Kinda disappointed
     
  20. Zombie

    Zombie

    Joined:
    Dec 10, 2007
    Messages:
    2,648
    Resources:
    44
    Icons:
    43
    Packs:
    1
    Resources:
    44
    Despite the bug Py found, I really love it. Good job, dude.