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Thunder Sword v1

Simple thunder sword spell that is ment to fit with the blademaster the most.The hero jumps on the selected unit,swings with his sword and damages the selected units and the units around him!Have fun and make sure to comment!
  • Map start
    • Events
      • Map initialization
    • Conditions
    • Actions
      • Set Damage[1] = 120.00
      • Set Damage[2] = 220.00
      • Set Damage[3] = 310.00
      • Set Damage_range[1] = 40.00
      • Set Damage_range[2] = 60.00
      • Set Damage_range[3] = 80.00
      • Set Special_efect1 = Abilities\Spells\Human\Thunderclap\ThunderClapCaster.mdl
      • Set Special_efect2 = Abilities\Weapons\Bolt\BoltImpact.mdl
      • Set Animation = attack 4
      • Set Animation_speed = 30.00
      • Set Range[1] = 200.00
      • Set Range[2] = 250.00
      • Set Range[3] = 300.00
  • Thunder Sword
    • Events
      • Unit - A unit Starts the effect of an ability
    • Conditions
      • (Ability being cast) Equal to Thunder Sword
    • Actions
      • Set Caster = (Triggering unit)
      • Set TempLevel = (Level of Thunder Sword for Caster)
      • Set Attacked_Unit = (Target unit of ability being cast)
      • Set TempPoint = (Position of Attacked_Unit)
      • Set TempPlayer = (Triggering player)
      • Unit - Move Caster instantly to TempPoint
      • Set TempPointCaster = (Position of Caster)
      • Unit - Make Caster face Attacked_Unit over 0.00 seconds
      • Custom script: set bj_wantDestroyGroup = true
      • Unit Group - Pick every unit in (Units within Range[TempLevel] of TempPointCaster) and do (Actions)
        • Loop - Actions
          • Set TempUnit = (Picked unit)
          • If (All Conditions are True) then do (Then Actions) else do (Else Actions)
            • If - Conditions
              • (TempUnit belongs to an enemy of TempPlayer) Equal to True
              • (TempUnit is A structure) Equal to False
              • ((Unit-type of TempUnit) is Magic Immune) Equal to False
            • Then - Actions
              • Unit - Cause Caster to damage TempUnit, dealing Damage_range[TempLevel] damage of attack type Spells and damage type Normal
              • Special Effect - Create a special effect attached to the origin of TempUnit using Special_efect2
              • Special Effect - Destroy (Last created special effect)
            • Else - Actions
      • Unit - Cause Caster to damage Attacked_Unit, dealing Damage[TempLevel] damage of attack type Spells and damage type Normal
      • Animation - Change Caster's animation speed to Animation_speed% of its original speed
      • Animation - Play Caster's Animation animation
      • Special Effect - Create a special effect attached to the origin of Attacked_Unit using Special_efect1
      • Special Effect - Destroy (Last created special effect)
      • Animation - Change Caster's animation speed to 100.00% of its original speed
      • Custom script: call RemoveLocation(udg_TempPoint)
      • Custom script: call RemoveLocation(udg_TempPointCaster)
Special thank to Magtheridon96 for helping me with triggers!


Keywords:
Thunder Sword,Thunder,Sword.
Contents

Thunder Sword (Map)

Reviews
16:02, 22nd Sep 2012 Magtheridon96: Approved. It's a functional, clear, configurable, leakless spell, so I'll go ahead and approve it, but since it's quite a simple spell in terms of mechanics, I am forced to rate it 2/5 because it's Lacking...

Moderator

M

Moderator

16:02, 22nd Sep 2012
Magtheridon96:

Approved.
It's a functional, clear, configurable, leakless spell, so I'll go ahead and approve it, but since it's quite a simple spell in terms of mechanics, I am forced to rate it 2/5 because it's Lacking.

Either way, you've greatly improved and your effort is commendable.
 
Level 16
Joined
Jul 31, 2012
Messages
2,217
Let's see what we got here...
1. you create Fx on dead units 0/1
2. Spell is too simple 0/1
3. Tooltips of the spell are terrible 0/1
4. yet the effects are not very great 0/1
5. Effort 1/1

So basically, this spell needs enhancements + some trigger comments to help beginner users
225233-albums6523-picture70791.jpg



PS: don't take the 1/2/3/4/5 points' rating too seriously
 
Last edited:
Level 13
Joined
Jan 21, 2012
Messages
1,982
Let's see what we got here...
1. you create Fx on dead units 0/1
2. Spell is too simple 0/1
3. Tooltips of the spell are terrible 0/1
4. yet the effects are not very great 0/1
5. Effort 1/1

So basically, this spell needs enhancements + some trigger comments to help beginner users
225233-albums6523-picture70791.jpg



PS: don't take the 1/2/3/4/5 points' rating too seriously

You do seem smart enough to understand that this is an old spell, reviewed more than 5 times by more than 5 people, yet you come here reviewing this old already rated spell for gaining reputation. I know you do this to get reputation from mods or some other people. I may be too harsh on this message but really, bug off. Aw and thanks for the 1/5, I really appreciate it.
 
Level 16
Joined
Jul 31, 2012
Messages
2,217
You do seem smart enough to understand that this is an old spell, reviewed more than 5 times by more than 5 people, yet you come here reviewing this old already rated spell for gaining reputation. I know you do this to get reputation from mods or some other people. I may be too harsh on this message but really, bug off. Aw and thanks for the 1/5, I really appreciate it.

Actually , NO, i spotted you talking about hell_master with bernkastel.. So i looked up on your profile.. And stopped on your respurces, your draeneibeam icon is very great btw, and being a good GUIer.. I was interested of viewing your spell... Result was odd :/
 
Level 13
Joined
Jan 21, 2012
Messages
1,982
Actually , NO, i spotted you talking about hell_master with bernkastel.. So i looked up on your profile.. And stopped on your respurces, your draeneibeam icon is very great btw, and being a good GUIer.. I was interested of viewing your spell... Result was odd :/

Your words are kind, but they don't steal me! And before reviewing a spell, check the day and check how many reviews there are about it.
 
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