Map Info:
A story driven game with RPG features, which takes place in the Kingdom of Azora, a medieval world with little fantasy elements. Take control of Ethan, a veteran soldier and his companion Sammy, a dog.
The game begins with our hero coming back from the army to his home town, but not everything is as he left it. After the Mayor died, his daughter Sarah took over and she can't keep things under control - bandits have begun raiding the nearby farmers, which makes food scarce. Ethan wants to help return things to normal but this is only the beginning of his troubles.
Gameplay:
During the game you will be making important decisions to the story, which have their consequences, so choose wisely. Almost every main and side quest will have this feature.
It's an open world game with many NPCs doing their own daily routines, while you travel around the world, discovering hidden routes and caves.
The main aspect of Throne of Azora is its story. While beginning as a simple quest, it slowly increases the scale of events. The story takes around 1,5 hours to complete without completing any sidequests.
Screenshots and Videos:
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Change Log:
Checklist:
Major bug with Ethan or Sammy dying triggering a cutscene
Checklist:
The ambush ends after some time now as well.
All characters essential to the main story are now invulnerable.
Checklist:
You now cannot access all areas you are not supposed to visit.
Checklist:
Shortened loading time.
Fixed some minor grammatical errors.
Better item descriptions.
Checklist:
Improved terrain and doodad placement.
You now have to be near the person you want to talk to.
Most Main Story cutscenes are now skippable.
Fix the green icon of the The New Mayor quest.
Checklist:
Fixed bridges and waterfalls (I think).
Fixed the messenger teleporting bug
The scout bug is also fixed.
The cult member in the forest as well.
Some minor tweaks.
Checklist:
All of the companions are now revivable.
All of the companions now have a cinematic after the events in the village.
Lopez has a new icon.
Bugs from the comments fixed.
Checklist:
Sarah is no longer a brutish orc warrior
Sarah now properly doesn't follow you to war
Lord Korious and the final boss is now slightly more challenging
Checklist:
Fixed the 2 bards bug
Added Tips to the Quest Log
You can properly now gain exp for creeps beyond level 5
Lopez now no longer has heavier armor than Bert
Crowd disperses after killing the Herald
Added the light blue Non-Combat Consumable text to Dinner
Added a timer of how long you are playing, total
Added some more secret locations
Added a Legendary Item
Added a horse to carry your items around
Added some more music to the game
Removed selection during cinematics
Gold now has a usage
Added 3 new quests
Checklist:
Fixed the bandit quest
Added a few more tips
Ethan now plays his attack animation instead of spell when using Critical Strike
The bridge is now actually being repaired.
Added the calculated shadows.
Checklist:
Sammy will no longer lose inventory (if previously purchased) when using Wolf Rage
Checklist:
Assassins Creed quest rework
Korious quest has a bigger region to start cinematic
Changed some dialogues and grammatical errors
All cult members now dissapear directly after killing Korious
Changed Agamand skills to make them more intuitive
All companions now have inventory
After the bomber during the siege dies, there will no longer be a warning about him
Changed the final cinematic
Rocks blocking the way further on, now dissapear earlier
The Angry Farmer's Son now gives a tip to the Bandit Lord's location
The location of the mine is now in the quest log in its appropriate quest
Fixed the tables in the palace
Checklist:
new interface
fixed wolf rage inventory loss bug
portals effects no longer remain
ent guardian now properly drops nature crystal
peasants are now invurnerable to stop exploiting
its no longer possible to go out of bounds in the mushroom forest
summong Korious no longer kills anyone besides acolytes
fixed the ambush cinematic
Your companion will now drop his items in Boroga Keep before the ambush cinematic
rewritten the Boar Tusk quest
rewritten the Werewolves quest
throwing knife is now properly visible in the final cinematic
made the last boss slightly more challenging
Credits:
Special Thanks:
Greg
eragon996
@Jayborino
@tugay
ButcherT
Models:
CloudWolf - Valiant (main hero) model
Levigeorge1617 - epic footman model
Sliph-M - bard model
Tarrasque - blood elf girl, retributer modelsl
MassiveMaster - walls, buildings models
Amigurumi - houses models
-=Emergenzy=- - mine wall model
Aquis - badass villager model
takakenji - orcish wall model
jetfanginferno - sand wave model
callahan- crushing wave missile model
eubz- cathedral model
Lord_T - corpses models
l0w_kwaliti - king2 (goren) model
Tranquil - king, siege tower models
wingednosering - undead bererker model
imforfun- tent model
hellblazer-14 - tomb model
sunchips - grass model
WhiteDeath- werewolf model
marcus158- lightning ring model
Fan & xXm0RpH3usXx- epic werewolf model
Direfury- templar models
Wandering Soul - archer model
Mike - catapult model
Hayate - ram model
Kuhneghetz - Waddle Dee & Waddle Doo & Red Mushroom models
Alastor - HeroViking model
Direfury - runic aura model
Skins:
Daenar7 - Runic Soldiers skins
MR. Goblin - Hellscream skin
Icons:
FrIkY - main hero icon
The_Silent - medieval icon pack
SkriK - dog treat icon
BLazeKraze - wolf aura icon
-berz- - sword strike icon
Lelling - footman icon
yakonshus - Lopez icon
Edge45 - Fire, Earth, Air Crystal icons
PeeKay - sphere of nature, elemental stone icons
Music:
Nights Amore and Solestia - Sadness
Audiomachine -Terminus, Death Mask, 11 Days in Hell