1. Are you planning to upload your awesome map to Hive? Please review the rules here.
    Dismiss Notice
  2. Updated Resource Submission Rules: All model & skin resource submissions must now include an in-game screenshot. This is to help speed up the moderation process and to show how the model and/or texture looks like from the in-game camera.
    Dismiss Notice
  3. Hey guys, we've posted the Results for the 30th Modeling Contest. Check them out!
    Dismiss Notice
  4. The 15th Mini-Mapping Contest came to an end. The Secrets of Warcraft 3 are soon to be revealed! Come and vote in the public poll for your favorite maps.
    Dismiss Notice
  5. The 12th incarnation of the Music Contest is LIVE! The theme is Synthwave. Knight Rider needs a song to listen to on his journey. You should definitely have some fun with this theme!
    Dismiss Notice
  6. Join other hivers in a friendly concept-art contest. The contestants have to create a genie coming out of its container. We wish you the best of luck!
    Dismiss Notice
  7. Check out the Staff job openings thread.
    Dismiss Notice
Dismiss Notice
60,000 passwords have been reset on July 8, 2019. If you cannot login, read this.

Throne of Azora 1.10

Submitted by tyci
This bundle is marked as approved. It works and satisfies the submission rules.
- Tyci Presents -
THRONE OF AZORA
Created by Tyci

[​IMG]

Map Info:

A story driven game with RPG features, which takes place in the Kingdom of Azora, a medieval world with little fantasy elements. Take control of Ethan, a veteran soldier and his companion Sammy, a dog.
The game begins with our hero coming back from the army to his home town, but not everything is as he left it. After the Mayor died, his daughter Sarah took over and she can't keep things under control - bandits have begun raiding the nearby farmers, which makes food scarce. Ethan wants to help return things to normal but this is only the beginning of his troubles.

Gameplay:

During the game you will be making important decisions to the story, which have their consequences, so choose wisely. Almost every main and side quest will have this feature.
It's an open world game with many NPCs doing their own daily routines, while you travel around the world, discovering hidden routes and caves.
The main aspect of Throne of Azora is its story. While beginning as a simple quest, it slowly increases the scale of events. The story takes around 1,5 hours to complete without completing any sidequests.

Screenshots and Videos:

Terrain Screenshots

Image 1:


[​IMG]

Image 2:


[​IMG]

Image 3:


[​IMG]

Gameplay Screenshots


Image 1:


[​IMG]

Image 2:


[​IMG]

Image 3:


[​IMG]

Trailer





YouTube Playthroughs












Change Log:

Versions


Version 1.0a

Checklist:
  • Major bug with Ethan or Sammy dying triggering a cutscene

Version 1.01

Checklist:
  • The ambush ends after some time now as well.
  • All characters essential to the main story are now invulnerable.

Version 1.02

Checklist:
  • You now cannot access all areas you are not supposed to visit.

Version 1.03

Checklist:
  • Shortened loading time.
  • Fixed some minor grammatical errors.
  • Better item descriptions.

Version 1.04

Checklist:
  • Improved terrain and doodad placement.
  • You now have to be near the person you want to talk to.
  • Most Main Story cutscenes are now skippable.
  • Fix the green icon of the The New Mayor quest.

Version 1.05

Checklist:
  • Fixed bridges and waterfalls (I think).
  • Fixed the messenger teleporting bug
  • The scout bug is also fixed.
  • The cult member in the forest as well.
  • Some minor tweaks.

Version 1.06

Checklist:
  • All of the companions are now revivable.
  • All of the companions now have a cinematic after the events in the village.
  • Lopez has a new icon.
  • Bugs from the comments fixed.

Version 1.07

Checklist:
  • Sarah is no longer a brutish orc warrior
  • Sarah now properly doesn't follow you to war
  • Lord Korious and the final boss is now slightly more challenging


Version 1.08

Checklist:
  • Fixed the 2 bards bug
  • Added Tips to the Quest Log
  • You can properly now gain exp for creeps beyond level 5
  • Lopez now no longer has heavier armor than Bert
  • Crowd disperses after killing the Herald
  • Added the light blue Non-Combat Consumable text to Dinner
  • Added a timer of how long you are playing, total
  • Added some more secret locations
  • Added a Legendary Item
  • Added a horse to carry your items around
  • Added some more music to the game
  • Removed selection during cinematics
  • Gold now has a usage
  • Added 3 new quests

Version 1.08a

Checklist:
  • Fixed the bandit quest
  • Added a few more tips
  • Ethan now plays his attack animation instead of spell when using Critical Strike
  • The bridge is now actually being repaired.
  • Added the calculated shadows.

Version 1.08b

Checklist:
  • Sammy will no longer lose inventory (if previously purchased) when using Wolf Rage

Version 1.09

Checklist:
  • Assassins Creed quest rework
  • Korious quest has a bigger region to start cinematic
  • Changed some dialogues and grammatical errors
  • All cult members now dissapear directly after killing Korious
  • Changed Agamand skills to make them more intuitive
  • All companions now have inventory
  • After the bomber during the siege dies, there will no longer be a warning about him
  • Changed the final cinematic
  • Rocks blocking the way further on, now dissapear earlier
  • The Angry Farmer's Son now gives a tip to the Bandit Lord's location
  • The location of the mine is now in the quest log in its appropriate quest
  • Fixed the tables in the palace

Version 1.10

Checklist:
  • new interface
  • fixed wolf rage inventory loss bug
  • portals effects no longer remain
  • ent guardian now properly drops nature crystal
  • peasants are now invurnerable to stop exploiting
  • its no longer possible to go out of bounds in the mushroom forest
  • summong Korious no longer kills anyone besides acolytes
  • fixed the ambush cinematic
  • Your companion will now drop his items in Boroga Keep before the ambush cinematic
  • rewritten the Boar Tusk quest
  • rewritten the Werewolves quest
  • throwing knife is now properly visible in the final cinematic
  • made the last boss slightly more challenging


Credits:

Special Thanks:

Greg
eragon996
@Jayborino
@tugay
ButcherT


Also thanks to:

Models:

  • CloudWolf - Valiant (main hero) model
  • Levigeorge1617 - epic footman model
  • Sliph-M - bard model
  • Tarrasque - blood elf girl, retributer modelsl
  • MassiveMaster - walls, buildings models
  • Amigurumi - houses models
  • -=Emergenzy=- - mine wall model
  • Aquis - badass villager model
  • takakenji - orcish wall model
  • jetfanginferno - sand wave model
  • callahan- crushing wave missile model
  • eubz- cathedral model
  • Lord_T - corpses models
  • l0w_kwaliti - king2 (goren) model
  • Tranquil - king, siege tower models
  • wingednosering - undead bererker model
  • imforfun- tent model
  • hellblazer-14 - tomb model
  • sunchips - grass model
  • WhiteDeath- werewolf model
  • marcus158- lightning ring model
  • Fan & xXm0RpH3usXx- epic werewolf model
  • Direfury- templar models
  • Wandering Soul - archer model
  • Mike - catapult model
  • Hayate - ram model
  • Kuhneghetz - Waddle Dee & Waddle Doo & Red Mushroom models
  • Alastor - HeroViking model
  • Direfury - runic aura model
Skins:
  • Daenar7 - Runic Soldiers skins
  • MR. Goblin - Hellscream skin
Icons:
  • FrIkY - main hero icon
  • The_Silent - medieval icon pack
  • SkriK - dog treat icon
  • BLazeKraze - wolf aura icon
  • -berz- - sword strike icon
  • Lelling - footman icon
  • yakonshus - Lopez icon
  • Edge45 - Fire, Earth, Air Crystal icons
  • PeeKay - sphere of nature, elemental stone icons
Music:
  • Nights Amore and Solestia - Sadness
  • Audiomachine -Terminus, Death Mask, 11 Days in Hell
  • Gothic 3 - Death
  • Star Wars - Emperor's Throne Room
Loading Screen/Map Preview Image:
  • TezW



Check out the prequel here:
Throne of Azora: Revelation



Map Description Template Created by -Kobas-
Find more here: Map Description - Templates
Contents

Throne of Azora 1.10 (Map)

Reviews
Moderator
15:25, 26th Mar 2016 Ardenian: An interesting, quest-based RPG. The story is interesting and a great focus lies on it. However, there are many small points reducing the game experience, like misplaced bridges, too small camera borders, so one...
  1. 15:25, 26th Mar 2016
    old

    Ardenian: An interesting, quest-based RPG.
    The story is interesting and a great focus lies on it.
    However, there are many small points reducing the game experience,
    like
    misplaced bridges, too small camera borders, so one can see the background sky, strange building splat ( lumber mill) and so on.
    tyci, you could work more on this map.

    Points you could work on


    • Remove/ hide lumber mill splat
    • Improve the water falls in the opening cinematic ( see our tutorial section)
    • Increase the map/camera borders, so players cannot see the background sky ( you can manually increase your map size)
    • Add a text why the road is blocked
    • Fix bridges
    • Limit range when talking to people ( it is strange to start a conversation from the other site of the screen, isn't it)
    • Make cinematics skipable
    • Fix the green icon of the The New Mayor quest
    • Think about a custom road texture, the rock texture does not fit really, what do you think ?
    • Prevent kids in the first town from running through fences and barrels
    • When Ethan dies, you could move Sammy to the respawn location and you coul sopawn Sammy to Ethan



    16:44, 28th Mar 2016
    Ardenian: Some changes made, approved, as playable.
    You can improve the rating when fixing more little issues, like the misplaced bridges.

    07:37, 30th Apr 2016
    Ardenian: Since you keep working on this resource
    and did not just drop it after approval, I increase my rating to 3/5.
    Keep the updates coming!
     
  2. Arad MNK

    Arad MNK

    Joined:
    Dec 11, 2014
    Messages:
    1,889
    Resources:
    3
    Maps:
    2
    Spells:
    1
    Resources:
    3
    This remembers me of my first map :)

    Might actually review this, after some time.

    Nice description by the way.
     
  3. yogiman

    yogiman

    Joined:
    Sep 7, 2010
    Messages:
    143
    Resources:
    0
    Resources:
    0
    lovely game! but i found a bug.. the mine collapsed and i died.. suddenly i was in prison with king agamand.. strange!
     
  4. tyci

    tyci

    Joined:
    Dec 30, 2013
    Messages:
    104
    Resources:
    5
    Maps:
    5
    Resources:
    5
    Oh wow, thanks man ^^ Updated the map.
     
  5. Knight of Arsford

    Knight of Arsford

    Joined:
    Jan 28, 2015
    Messages:
    96
    Resources:
    0
    Resources:
    0
    The map's pretty cool, but I'm afraid there are some bugs. Hahahaha, at the very first part where I get to see the Mayor, I got so mad at her that I actually killed her without any resistance at all. I suggest you make the Mayor invulnerable at first, then when the uprising quest comes up, make her vulnerable to Ethan. Anyways, when I got to the uprising, the Mayor's dialogue is still playing even though she was already dead from the start.
     
  6. tyci

    tyci

    Joined:
    Dec 30, 2013
    Messages:
    104
    Resources:
    5
    Maps:
    5
    Resources:
    5
    It's not a bug, I guess I just never expected anyone to attack her. Anyway I will have to do like you said ;p
     
  7. Thieving Magpie

    Thieving Magpie

    Joined:
    Apr 21, 2014
    Messages:
    3
    Resources:
    0
    Resources:
    0
    That was really fun and the plot line was great. Loved the camera angle change on the bridge too.
    I think you need to do something with the Swit ambush though as I kinda ran away and then picked them off one by one and didn't realize what was supposed to happen. I ended up using Bert to finish it off.
     
  8. yogiman

    yogiman

    Joined:
    Sep 7, 2010
    Messages:
    143
    Resources:
    0
    Resources:
    0
    i really enjoyed this now.. i encountered no serious bugs.. the pathing of the citizen ambush failed a bit, but besides that.. awesome, nice Story, nice quests, nice skills! thanks for making =)

    one thing: the area in the middle on the right side of the river is accessable through the north.. but its empty!
     
    Last edited by a moderator: Mar 6, 2016
  9. Zordrak

    Zordrak

    Joined:
    Dec 19, 2014
    Messages:
    287
    Resources:
    1
    Maps:
    1
    Resources:
    1
    I have tested the map now. There are a lot of beautiful places in your map (i especially love that dungeon with the crazy miners). But there is still some terrain that should be improved. Add some greek or roman temples, and a nice dark fortress of demons to make it more interesting.
     
  10. tyci

    tyci

    Joined:
    Dec 30, 2013
    Messages:
    104
    Resources:
    5
    Maps:
    5
    Resources:
    5
    All right updated the map with most of your advice, but unfortunately i cannot increase the map size. I could move everything a bit closer but It would take a massive amount of time which isn't worth fixing the background sky that you can see only at the start of the game.
    Cinematics are now skippable except the ones that have choices, which would make them impossible to skip.
    As for you last point I think it's a bad idea as Sammy can still fight on after Ethan has died.

    The rest were valid points, which I hope I have fixed.
     
  11. An alternate way to hide the background is to import a simple black plane with a length overlapping everything outside the camera borders.

    Hm, true, but it is a bit odd to have to get them together again.

    I approved the map, as it is playable. However, there are still many points,
    some I mentioned in my previous moderation, like the misplaced bridges and still partly the initial waterfalls, thus a rating of 2/5.
    Greatly improving the terrain results into a rating increase.
     
  12. Bommel

    Bommel

    Joined:
    Aug 26, 2015
    Messages:
    1
    Resources:
    0
    Resources:
    0
    I enjoyed the map. I did found one bug, the disease troubles quest wouldn't start. I also thought that the pauses in between the attacks in the swit siege were a bit to long.
    The siege was also not very challenging which was a bit disappointing.

    Overall I thought that the map was well made and a nice way to spend an evening.
     
  13. Erindeir

    Erindeir

    Joined:
    Jul 9, 2013
    Messages:
    78
    Resources:
    0
    Resources:
    0
    Good nonlinear gameplay (what really rare in warcraft 3 maps), cool history and quests, and interesting world. I like play in this map in second time and see other line of history. 6/5

    Do you planning make sequel of this story?
     
  14. tyci

    tyci

    Joined:
    Dec 30, 2013
    Messages:
    104
    Resources:
    5
    Maps:
    5
    Resources:
    5
    Glad you two liked it;
    I needed to make the siege quite easy because it is possible to not do any side quests, which would make Ethan and Sammy much weaker and the quest has a precise region which you need to walk through, I will make it bigger in the next version of course.

    While I have teased the possibility of a sequel I don't know if I will have the time and energy to make a Throne of Azora 2. Right now I want to focus on upgrading this map.

    Thanks for all the positive feedback!
     
  15. Erindeir

    Erindeir

    Joined:
    Jul 9, 2013
    Messages:
    78
    Resources:
    0
    Resources:
    0
    tyci, also thank you for your map. This is a really amazing and unusual!
    I too like make campaign with nonlinear history, but i am not very skilled in triggers.
     
  16. yousef5120

    yousef5120

    Joined:
    Dec 15, 2013
    Messages:
    3
    Resources:
    0
    Resources:
    0
    i have completed the map .. and found two bugs
    Includes Spoilers
    1 - after killing the mayor and the cinematic goes the messenger keep entering and exiting through the portal ( the gate ) and never end the cinematic ( i had to restart the game twice as it happened again )
    2 - i finished the cult thing mission before leaving with the army .. when i was searching for scouts i found a cult member who transformed into the cult leader ( i dont remember his name ) then the cult quest ( which i finished ) updated
     
    Last edited by a moderator: Mar 30, 2016
  17. yousef5120, please doon't spoiler the story.
    Either wrap a hidden BB tag around your post or the spoiler one.

    [hidden=Feedback ( SPOILER)] < your post> [/hidden]
    or
    [spoiler] <your post> [/spoiler]
     
  18. tyci

    tyci

    Joined:
    Dec 30, 2013
    Messages:
    104
    Resources:
    5
    Maps:
    5
    Resources:
    5

    Thanks, I will fix the bugs in the next update ^^
     
  19. Moonreaper666

    Moonreaper666

    Joined:
    Mar 23, 2015
    Messages:
    28
    Resources:
    0
    Resources:
    0
    :goblin_cry: This map is very sad!